@manuels It is mostly an issue of the amplitude compensation, my filters have a great many sources of distortion, that compounding of error inherent in analog filters that I mentioned earlier, finding it difficult to maintain the same balance as without it.
Edit: The issue is to make it play well with all my other abstractions without functionally undoing the compensation or reworking all of my abstractions and patches to work with the new range. I am trying to have my cake and eat it too, which I do not think I can.