I was just investigating the possibility of dynamically creating a number of instances of my [stereofile] abstraction (for instance, to load a list of soundfile paths into separate instances).
If an abstraction contains [loadbang], and you create it by hand, [loadbang] fires and initialization proceeds as you would expect.
But it seems that sending a message "obj x y abstraction-name arg0 arg1" to a canvas does not call [loadbang].
Perhaps I'm doing something wrong, or this is one of those "we depend on dynamic patching to fill in some gaps, but you really shouldn't depend on dynamic patching" situations
Known workarounds?
hjh