Hey all,
Not that it much matters, but what is the length of a reverb tail in freeverb~?  Can one adjust that?  Is it adjusted given the roomsize?
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				Length of reverb tail in freeverb~? 
 
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				Quote from https://ccrma.stanford.edu/~jos/pasp/Lowpass_Feedback_Comb_Filter.html : "in Freeverb, the ''room size'' parameter can be interpreted as setting the low-frequency T60 (time to decay 60 dB), while the ''damping'' parameter controls how rapidly T60 shortens as a function of increasing frequency. A lower-limit on T60 is given by the four diffusion allpass filters." 
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				Oops. I think I was unclear in what I was asking about. I was asking regarding the freeze function. Can one extend that? 
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				@raynovich said: Oops. I think I was unclear in what I was asking about. I was asking regarding the freeze function. Can one extend that? Which "freeverb" are you using? The original freeverb ( https://ccrma.stanford.edu/~jos/pasp/Freeverb.html ) has no freeze function. If by freeze you mean perpetual reverberation(?); two of the reverbs that come with PD ([rev2~] and [rev3~]) can be set to reverberate indefinitely by setting the "liveliness" parameter to 100. 
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				Hmm... I must have gotten an "update" freeverb? Jezar. 
 Technology Consultant
 Dreampoint Design and Engineering
 http://www.dreampoint.co.ukfrom the readme text. 
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				@raynovich I just checked extended and there is indeed a [freeverb~] object with a freeze function(!). I havent tested it, but freezing a reverb means recirculating the delay buffer losslessly, creating a perpetual "ambient" loop. The freeverb algorithm is not well suited for that as it has low-pass filters in its delay loops (damping), and sound rather ugly if you open the filters entirely (damping set to zero). I suppose the freeze function sets roomsize to max ? Either way it makes little sense to talk about a tail on a "frozen" verb as it is per definition tail-less. Personally I'd recommend using [rev2~] or [rev3~] for frozen reverb effects, and overall better sounding reverb. But that's just my taste... 
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				Excellent and thanks for the detailed explanation! I was wondering and was toying with this function but did not find it honestly interesting. 
 
					