i tried to optimize my game of life patch and removed the sequencer functionality: gol_v2.pd
when i tried to make a stand alone app from the patch (for making calculations faster) i realized that offbo() in an ofelia patch does not work as a stand alone app (linux and windows - same with the ofelia fbo example...) while the offbo() example from open frameworks and the ofelia fbo example opened with pd does work.
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game of life patch v2 (ofelia v4) - offbo issue with standalone app
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now the patch also works as a standalone app and it is faster than before. i think the problem was that i was writing into the fbo while it was drawn.
i made a clean version: gol_v3.zip
and one that i combined with the glsl effects patch that i made a while ago: GLSL_Effects_GOL_Ofelia4.zip
here is an example with shaders: