really nice patch there hardoff
EDIT:im gonna try out and see if this patch would work in PDvst too,that would be KILLER
My live patch
really nice patch there hardoff
EDIT:im gonna try out and see if this patch would work in PDvst too,that would be KILLER
hi hardoff
i tried to replace the samples in the audioloops folder with my own,but get errors,i noticed the samples you used is .aiff files,does the patch "only"support those?or can i also use .mp3s and .wav??
i also need to figure out a way to retrig samples with keys on my midi keyborad,instead of the keys on the computer keyboard,is that possible??
.wav should be ok i think? mp3 definitely not. probably only works properly with 16bit, 44.1khz stereo files.
it would be totally possible to do midi. you can get midi in by [notein] i think.
then open the subpatch called [keyboard-leys] or something like that, and fidn the send names for each effect, and join them to the midi output instead of keyboard output.
nice i will try to dissect your patch,if its ok with you
i think i can learn alot about PD from your patch:)
still have to dissect this patch,i hope i will get some time soon
hi, I know this is old, but I'm currently working on something that requires a little over a 100 pre loaded files and I really like the contents of [pd load] in your patch here. The audio i'm using is 1 to 10 sec long, and i'd like to load it in order (numerically), but would like to avoid making 120 messages to a soundfile object. An automated system like this would be great, and it isn't a live patch, so it can take it's time to load. Any objects you would suggest, or mods to the contents of this?
thanks
db
@Hummm said:
Particulary with all your audioloops
Agree. Excellent selection of loops. Maybe i'll do something entirely based on those.
Hey all, I know this thread is a bit old, but I'm having problems getting this to load in windows even after adding [spigot~] to the ma4u library. Upon loading I get the message "signal outlet connect to nonsignal inlet (ignored)" about 20 times, I'm looking through the patch right now and don't see any instances of this. Any ideas?
I don,t have any sound at all, is it because it is a old patches?
Probably, many pd patches stop working when they're too old No, not really of course... You should check if the "compute audio" checkbox in the pd main console is turned on. If so, check the output in the console. Maybe you have some objects missing... Also make sure you're audio is properly configured, by opening the test audio/midi patch you can quickly check this.
|] [] |.| ][|-| -- http://soundcloud.com/domxh
Hi there
I'm very new on this forum and in the wonderful world of pd. I'm researching as we speak. Will appreciate any links that can help me study this music programming language. I'm concerned is not easy, but I'll give my best because I can see the results are way too rewarding =)
Right now I'm looking at this group of patches/or one patch, is seems very complicated but I'm willing to study it and use it live on my experimental project debut. This is what it looks like, actually is one of the examples in the main pd page. Here's the url for the one I need http://fast.mediamatic.nl/f/sjnh/image/934/15579-500-375.png
Any help will be greatly appreciated =)
ALCP
THis question has already been asked and answered:
http://puredata.hurleur.com/sujet-4304-patches-snapshot-puredata-info-home-page
@agroschim said:
THis question has already been asked and answered:
http://puredata.hurleur.com/sujet-4304-patches-snapshot-puredata-info-home-page
Oooops, so sorry Agroscim, I didn't do much research within this messageboard. Thanks for pointing that out to me, appreciate and apologize at the same time. ALC
@AngelVampiro said:
I didn't do much research within this messageboard. Thanks for pointing that out to me, appreciate and apologize at the same time. ALC
No need to appologize really, i'm glad i could help.
Hmmm... I have everything as it should be in terms of audio. I'm on Windows XP, not Linux, so it's definitely spigot~ which is giving me the trouble and causing the signal/nonsignal input/output message. I tried adding it to the the the startup path (in the unauthorized folder), as well as just putting it directly in the ma4u folder but still to no avail. I don't know too much about adding abstractions and binaries though so I might just be missing something basic. Any Windows users know of a solution?
here's the windows friendly version:
Whoaa, thanks hardoff, this works amazingly with some samples that I've changed the bpm on and quantitized in Live. My goal with this patch is to add some more effects (most likely some out of your DIY2 library) that can be controlled using [mousecontrol] (eventually I'd like to create touch interface using the DS screen and arduino, but that's for another time and another thread). I'll let you know how it turns out. Thanks again for the patch!
Bump.
This patch really is more fun than mario.
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