Hi, I wonder if there is a fix for this - I've set up a continuous osc frequency to be sent of a quodrophonic speaker array via a counter feeding demultiplex object (driven by a metro).
After being sent from the demultiplex object the signal hits some panning to provide a continuous circular trajectory around the speakers. It works fine but every time the counter object triggers the demultiplex to switch speaker there is a loud click. Is there any fix to this? can you make Purr data switch at zero crossing on the smaple etc?
Best,
Steve
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clicks when moving a continuous osc signal to different speakers
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I guess you could switch using quick fades using [line~] ?? but i don't have experience with the demultiplex object..