• Johnny Mauser

    Yes. Check out [line~]. It is a ramp generator.

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  • Johnny Mauser

    There is [gate] from cyclone for this purpose:

    Bildschirmfoto 2020-04-06 um 23.03.49.png

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  • Johnny Mauser

    @paleontologist i didn*t follow your post all the way, but generally [vd~] (variable delay) is a good object for pitch-vibrato

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  • Johnny Mauser

    @Il-pleut i really like the "Gesticulation Tubulaire"!

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  • Johnny Mauser

    Maybe [pix_delay]?

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  • Johnny Mauser

    Maybe check out timbreID. I never used it intensivly so can not give more exact advice.

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  • Johnny Mauser

    @jona thx for your answers, inputs and solutions! testing and refining has to wait a little till i have time from my main tasks

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  • Johnny Mauser

    @jona no, i didn't implement that collision (hehe) detection. It is not so important, as the main goal was to not have the audiance walk through the evening with their peer group. This is allready ensured through the random drawing of [urn]. But the more the thing is juicing arround the more questions come:

    1. our both solutions have very different ERROR numbers with the same settings. i didn't understand your path yet, so it might be due to design differences.
    2. my "app" doesn't give the suspected answer: I have 200 people in 19 stages with total 213 seats, so should it not be possible to find a solution where nobody is twice at a given stage? my programm does not find an answer yet. (maybe i have to make it faster, so it can check out more possibilities in less time)
    3. i send the people through all stages one after another. That must lead to a structure where in the early time-slots the last stages are not used at all (given 200 people and 213 seats)
      -> my recursion is only that if there is an ERROR the hole process starts again, in theory it should be possilbe to make "smaller" recursions to same computing time. And the order of stages should alter, so that the last one does not get depreciated like it is now.
      Does your programm have different approaches?

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  • Johnny Mauser

    @jona i updated the patch above a little, so it becomes a little more usable. Open hide-GUI.pd set the tick in the [tgl] and presse the bang. Than it should random retry till it found a solution. The solution you can look at in the data window right clicking properties you can see the data. The first (0) entry in each array is the audiance nr (person nr) and than there are stages to visit in each time slot. I can see problems in my patch: i will start with room 1 and if that is full it is sending the "asking person" to the next room. And if the person finds a home there it will stay. Thats must result in a priority by the first rooms. and i am not sure yet whether i like that. I will also look at your attempt!

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