• Johnny Mauser

    @svanya nice track!

    posted in output~ read more
  • Johnny Mauser

    wau, cool project! I hope i find a reason to use this soon!

    posted in news read more
  • Johnny Mauser

    also you might use a bang from geamhead so something changes every frame:

    [gemhead]
    |
    [t a b]
    | |
    | [f ]X[+ 1] <-basic counter objekts
    | [t f f] <- trigger to avoid problems with the operation order
    | |
    | [numberbox]
    |
    [anything in the renderchain]

    uiuiui the ascii art is not as pretty as i remembered, i hope you understand what i wanted to show. else tell, and i will send a screenshot or patch

    posted in technical issues read more
  • Johnny Mauser

    Where in the comandments comes "allways use [trigger]"?

    posted in technical issues read more
  • Johnny Mauser

    ...also it should be possible with shaders. And if nothing helps than with [pix_data] banging and setting via color (the hack-hack-hacki solution).

    posted in pixel# read more
  • Johnny Mauser

    @ddw_music i think it will be possible. I don't know how hacki it will be. Maybe not at all using [pix_colormatrix] ?

    posted in pixel# read more
  • Johnny Mauser

    @ddw_music nice (hacky) workarround! I did not test, but remember these kind of problems from several projects. I also remember using [(pix_)seperator] a lot. And fixing these things without this hack. This post will also help me find your fix when im desperate in front of some flickering at 4 o'clock in the morning and too dump to avoid this stuff from the beginning.

    posted in pixel# read more
  • Johnny Mauser

    OFF TOPIC: @kyro and @whale-av and @all: we all should meet for a puredata convention in 2021/22 to do the beer and talking thing after all day Pd nerdyness!

    posted in technical issues read more
  • Johnny Mauser

    Also there should be a possibility to use [switch~] (or was it [block~]?). You can send a bang to it, and it will perform one dsp cycle. You have to set the blocksize to the length of your array in that window.
    Sorry that i cannot provide an example, im not at my computer and have to recall this from a dusty corner of my memory-basement. Aaand as allways before testing im not 100% sure it wörks..

    posted in technical issues read more

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