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you`re correct. posted for reference.
this topic is beyond me but more advanced people might weigh in.a vocoder might make isolating the elements you are interested in easier.
rjlib has a patch called e_forcepitch-help.pd (also a_onset-help.pd)or maybe look at synthesis / how to generate might give you ideas as to how to subtract.
https://github.com/proteusvacuum/KlattSynth
text-to-speech synthesis with libflite
moocow/flitegood luck
p.s.
http://forum.pdpatchrepo.info/topic/1844/sample-slicer-with-user-selectable-slices/14
there is a patch here called bonks_slices.pd
its not really what you want but maybe you could modify the idea to isolate words and then split a word into parts. -
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i'd love to hear some audio examples
as far as i can tell uses:
cyclone
windowing
tabletool
http://williambrent.conflations.com/pages/research.html#tabletool
zexy -
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[r notes] | [unpack f f] | | note vel | [route 1 0] | [bang( | Toggle
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http://www.martin-brinkmann.de/pd-patches.html
wii_grid_add_blips1 music-toy using soundinput,"touchscreen" and wii-mote
wii_plink particle-generator, with wiimote control -
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@whale-av said:
@musicproject as @EEight says you might need two instances of Pd to run that properly.
“The [pd~] object starts and manages a Pd sub-process… …In this way you can take advantage of multi-core CPUs,”
mtl/examples/gems-movies_with_sound~
https://github.com/patricksebastien/mtl/tree/master/examples -
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“tosymbol” is a creation argument for the [list] object
so [list tosymbol] instead of [listtosymbol]there is also [zexy/list2symbol]