• seba1685

    In my patch I use [obj 10 $2 table rec-$1( to create the tables "table rec-1", "table rec-2", etc.

    This message is fed into in order to create the previously mentioned tables WITHIN the canvas/subpatch [pd storage].

    After a threshold is met, I would like to delete old tables. For example, once there are 10 tables, the creation of table 11 would delete table 1, and so forth...

    Is there a message I can send to my canvas/subpatch [pd storage] to tell it to delete a particular table?

    Or is there a different way of deleting tables?

    Thank you in advance,
    Sebastian

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  • seba1685

    Hi,

    So, i'm a little confused. I have audio files that i'm playing back, then feeding those into [sigmund~ env] which is giving me the amplitude of said files. I would like to display their RMS levels in the VU meter, but sigmund outputs volume between 0-100 I think... and knowing that RMS levels follow an equation, how do I make the conversion from sigmund to the VU meter? Also, is there any way to get my audio file's peak level as well? That would be pretty cool to display both of these things in the VU meter.

    I am using [tabplay~] and [readsf~] to play back files.

    Thank you for your time!
    Cheers,
    Sebastian

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  • seba1685

    I was wondering if there was a command I could send (maybe to ?) that can change the dimensions of the Console? If so, can I also decide where on the screen to put it? Just something that would be nice to set up via a [loadbang] for an installation.

    Thank you,
    Sebastian

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  • seba1685

    Hey everyone,

    This post might sound a little strange, but i'm giving it a shot to see if I can find any useful information.

    I'm working on my first, continuous sound installation for an art show in mid-May. It involves live sampling of speech (random, short durations between half a second and 5 sec.) interspersed with playback of random files (I have 20-something files now, but the list will grow) to produce an ambient soundscape of speech fragments mixed with randomly chosen audio files.

    My ULTIMATE goal is for this piece to maintain interest over a LONG time (the show's length is about 2 hours), and I feel like this will be tough to do. Sampling of voice will not happen continuously, so my patch will have to work with the samples it has acquired. Every time the voice is sampled, someone new is speaking.

    I already have code to sample randomly and playback, I'm just curious if anyone had any ideas/tips on precautions I should take before making my MASTER random playback device, or any ideas on how to maintain interest with the sounds. One problem I already see happening is that the more voice samples I add, the less my program will focus on the most recent voice... it would continuously sound more and more dense (hmm... maybe i'll take away old files after a certain limit has reached...).

    Any ideas? Or installation patches/performances that I can see for ideas/inspiration?

    Any help would be fabulous :)
    Thank you for your time,
    Sebastian

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  • seba1685

    I'm designing a patch to be used by others, and there is a canvas that worries me. It holds important buttons and triggers that I DONT want anyone to touch, because they are controlled by software independently.

    Is there a way I can make canvases "view only" so that people don't accidentally press buttons? Maybe an invisible layer of some sort which shields clicks from activating buttons/triggers/etc.?

    Thank you,
    Sebastian

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  • seba1685

    Is there any way of receiving this kind of information? I could really use it in my patch. At the very least, a "bang" when I turn on/off the DSP.

    Thank you for your time,
    Sebastian

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  • seba1685

    I know I can change my settings to something different so it appears THAT way every time I open pure data, but I would like to avoid that. Instead, I would like to have my patch change the audio settings once I open the patch... via a loadbang [to some messages??].

    More specifically, for this current project, I'd like my patch to set my macbook pro's output to my external dac (a Presonus Firestudio), and set the input to "Built-in Input"... all when I open the patch.

    Is there any way to do this? maybe using messages?

    Any help would be greatly appreciated :)

    Thank you for your time,
    Sebastian

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  • seba1685

    Can this be done? I'm using [getdir] to get the directory of my patch, but then I'd like to change the last item to the name of a file in the folder.

    So for example, this is what i'm getting from [getdir]:
    /Users/svalenzuela/Documents/Code/Pd Patches/SoundSampler_Installation_P2

    And I'd like to change it to this:
    /Users/svalenzuela/Documents/Code/Pd Patches/PickUp.app

    Keeping in mind that the directory might change! If, for example, the application is moved onto a different computer.

    Thank you for your thoughts- this is a big part of my current and future patches. Any ideas will be greatly appreciated!

    Best,
    Sebastian

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  • seba1685

    Hello,

    This is pretty straightforward, I'm just having trouble finding a solution. I'm receiving either 1's or 0's from a source, and I'd like to output a "1" or "bang" ONCE, every time I receive "1"...

    Thank you for your time, any help would be appreciated
    -Sebastian

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  • seba1685

    Hello,

    I'm using [list-drip] to send messages to [shell], and even though they are being sent in the right order I believe they are sent TOO FAST.

    How do I insert a delay between consecutive messages? For example: [list-drip] outputs "Uno", then waits 1 second, outputs "Dos", then waits one second, etc...

    Any help would be greatly appreciated!

    Thank you,
    Sebastian

    posted in technical issues read more

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