• RT-Chris

    @jameslo Great, really impressive, thanks for sharing these! The octave divider inspired one is really impressive. I had figured out something vaguely like the sequencer example, just with threshold and tabread, but is v basic, this looks like there's plenty to unpack here, thank you!
    @kyro Yeah, thanks, been looking at autonomism and unpacking the patches, but couldn't find anything directly obvious. Was kinda asking in case there was something very obvious that I just had missed.
    @ddw_music thanks for this, I'll explore this and see what I can figure out from it.

    posted in technical issues read more
  • RT-Chris

    @whale-av Thorough and quick as ever, thank you David. I will have a look at the patch when I can.

    Might just be ultimately a dead-end to base things solely on signal rate if half-speed is the limit...phasor does just seem like a slightly unpredictible object, not quite reaching 0 or 1 with each cycle. I was drawn to how fluid its changes sounded, with Line~ being a bit less so, I guess thats down to the difference between sample and block-rate processing (I don't think I realised the importance of vline~ for sample-accurate processing...). Thanks again!

    posted in technical issues read more
  • RT-Chris

    Trying to explore using a single phasor as a clock for a patch, and trying to see how far I can push using just one as a way of learning. [wrap~] is great for multiplying a signal, but are there any techniques for dividing or slowing down the phasor signal, say if I want the 0-1 ramp to go half the speed, without changing the original signal? Pretty good with control logic, but audio logic is quite new to me, so just asking in case there's anything obvious, aside from using another phasor~ with half hertz of main one.

    Also was wondering about counting, and sequencing more generally. Has anyone got any good techniques for purely audio derived sequencing? Any sequencers I have been able to make are just based on multiplications of the phasor signal, so go quite fast through the phrase ([*~][wrap~][tabread~]). Are there any alternative techniques people might want to share?

    I've been trying using square waves/pmw as a kind of gate, but it seems a bit hard to sequence predictibly.

    posted in technical issues read more
  • RT-Chris

    Can't find where on the page, but I think the intro guide mentions the CSS is just included in a folder (winx84=PurrData>bin>css):
    https://agraef.github.io/purr-data-intro/Purr-Data-Intro.html

    I just changed one of the 8 preset themes that I liked the least, found it easier to learn enough to tweak it how I wanted:
    Think there are some limits to it though:
    https://www.reddit.com/r/puredata/comments/k94rgl/purr_data_css/gfdngbx/

    Can try post more on this in a bit if you are still stuck

    posted in technical issues read more
  • RT-Chris

    Not really done this myself, but it appears to be an option in the put dialogue box when creating the second array
    PD_multipleGraph.png

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  • RT-Chris

    @beem Just joined wikidot in the hope of helping out if I can. Is there anything I can do to help add to this? Seems like a really great resource that should be central to people encountering PD at all stages, let me know if there's anything I can do.

    posted in Off topic read more
  • RT-Chris

    Been a fan of IKTS for a while, but was curious how they would go about producing this sound. I don't know if it's upsampling or outputting at higher sampling rates or what, but after working with pd for a year or two I can never quite get my Envelopes to be this sharp, or my FM to be this punchy...There's something glossy about it that seems just beyond the scope of anything I can figure out in PD. Or is there another program that might be more suited to this? Be curious if anyone has any thoughts on this?
    https://evel.bandcamp.com/track/p-h-h

    posted in Off topic read more
  • RT-Chris

    Wow, thank you! I'll have to study these, but this is a great help, thanks!

    posted in technical issues read more
  • RT-Chris

    Brilliant, thank you, I always learn so much from your examples! :raised_hands:

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