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preqwal
Hi,
I'm new to pure data and am really confused about creating graphics.
I wondered if anyone could help me get started or create something for me?
I'm working on a large scale project which uses a 3d panner. I want to be able to place a sound within a 3d environment using a 3d gui.
I envision a wire box type shape which can contain several "blobs" or objects which represent sounds. These sounds can then be placed anywhere within this 3d environment. Perhaps with another object to represent the listener. When the "blobs" are moved, the coordinates will be extracted, to control panning and other parameters.
Anyone who can help me?
Cheers
Tony
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preqwal
I'm working with PD-extended on Ubuntu 10.10 and I'm getting a "GL: invalid enumerant" error when working with objects.
Any solutions?
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preqwal
Hi sumidero, that would be exellent!
I have pretty much spent 2 days assigning movement and middle mouse click to the rotational values of the box. I've got it so the box will stay put whilst mouse button is depressed, but when pressed I can drag the box around and it continues from where I left it.
I've started assigning left mouse click hold and mouse movement to a spheres position (which works), but I need this to take into account the boxes rotation and perspective to be effective.
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preqwal
On Second thought, I could use gem mouse to plot X and Y but have it according to the boxes rotation. I want to rotate the box so I can precisely place the sphere. Then use mouse click AND the mouse X and Y to move over the Z axis, relative to rotation too!
This may be harder than I want it to be
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preqwal
That's what I was looking to do, set a particular rotation of the box as a standard and try and plot the coordinates of each corner according to that. Problem is, the box's sides aren't parallel, so I'm not sure about the field of depth.
Would it be easier to draw box externally, to make sure the sides are parallel, to import in?
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preqwal
Thanks for your help!
I know have a wire frame box with a small speher in it.
Using the limits in the number boxes I have confined the blob to the box and smooth the ingraments.
I'm using seperate X, Y and Z number boxes to move the sphere now, but how do I go the next level and actually drag the sphere around on the created Gem window?
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preqwal
Thanks for the reply,
I've gone through the examples and am starting to get to grips with creating 3d shapes.
Problem is, I don't want a block cube, just the wire outline. Is this possible?
Am I right in thinking that gem supports the import of .obj? Meaning I could create the object in Blender or something?
Once I have that down, then creating a sphere will be fine, but I want it to be confined to within the box, so it can't move out of it, just floating inside it.
I'm fine with not being able to drag the shapes in the window for now, as I can just use the xyz coordinates, but that would be a nice extension.
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preqwal
I have not successfully installed pidip
Downloaded this from here: https://launchpad.net/~puredyne-team/+archive/ppa/+build/2634224
Once installed it I moved it to the pd-extended usr library and its working.
I still have these errors tho:
memento: can't load library
pixeltango: can't load library
rradical: can't load library
toxy: can't load libraryflib: can't load library
flatspace: can't load library -
preqwal
Was being a total noob.
I've managed to get rid og the libquicktime.so.1 error by downloading it and its dependents from here:
http://debian-multimedia.org/dists/stable/main/binary-amd64/package/libquicktime1.php
I know get can't load library errors which I'll have a bash at later
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preqwal
I've installed the beta version and the console mentions libquicktime.so.1 not being their
It looks like the 11.10 has libquicktime.so.2 installed and cannot be downgrade-able!
I've tried installing various version of libquicktime.so.1 but with "dependency not satisfied" errors
Anyone got any ideas?