• porres

    @ddw_music said:

    Pd does spit this information out of soundfiler at the moment of loading, but if you didn't retain those values at that time, then they're gone.

    by the way, the [else/sample~] object loads any sound file into internal buffers (with any number of channels). It does like [soundfiler] and spits it out right away, but you can query it any time with the "info" message.

    It's also important to say that PlugData comes with "all batteries" included, with the ELSE library for example.

    I don't mind Vanilla's interface too much, but that's cause it looks on on the mac. It's definitely dreadful in Windows/Linux though. But what gets me the most is how it lacks some important stuff to make music. Max is not that all too complete I'd say as well. SuperCollider has a nice built in collection of tools though.

    posted in technical issues read more
  • porres

    @_ish said:

    extracting BPM from a soundfiler

    you can use [else/beat~] for beat detection of live input by the way

    posted in technical issues read more
  • porres

    @Obineg said:

    the max external for example does not support signal input, therefore a custom patch is there also preferred.

    why?

    only reason I can think is if you wanna do FM, which is unlikely. In the code we have signal ramps by the way and it's more efficient

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  • porres

    Here's a revised version, there were minor mistakes...

    Screenshot 2026-01-13 at 23.34.51.png

    see:
    triple-nested-allpass-2.pd

    posted in technical issues read more
  • porres

    here's the CSound triple nested example from that tutorial translated to Pd using objects from ELSE.

    Screenshot 2026-01-13 at 22.52.43.png

    see
    triple-nested-allpass.pd

    posted in technical issues read more
  • porres

    from the referenced nested allpass structure, this is what I make of it...

    Screenshot 2026-01-13 at 20.53.09.png

    see nested-allpass.pd

    posted in technical issues read more
  • porres

    what you need for reverbs is not a 1st or 2nd order allpass filter, but an allpass reverberator with a delay time, so forget about H14. Here's a proper allpass unit from my tutorial

    Screenshot 2026-01-13 at 19.54.54.png

    This is where the example is and I'm sending another screenshot as the one before isn't showing somehow

    Screenshot 2026-01-13 at 20.01.16.png

    posted in technical issues read more
  • porres

    Hi, I have a deep section on filter theory in my tutorial, and how to build some reverbs with it and comb filters. It is part of the ELSE download!

    Screenshot 2026-01-13 at 19.48.07.png

    Also, note that [rev1~] uses a series of allpass filters in Vanilla, but not a nested one. Give me a minute and I can try and make nested ones.

    @Ice-Ice by the way, please don't use illegal arguments in inlet/outlet objects, it's not a good practice.

    posted in technical issues read more
  • porres

    mine might be crappy too, see [else/grain.live~]

    posted in technical issues read more

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