• plaguefeet

    right after hours toiling away at the 3d animations problem i finally have it cracked but now however im stuck once again i have used the stereoscopic commands in GEM and have them rendering at two seperate video outputs in the same [gemwin] however to make these render on two different monitors for projection in a 3d cinema i need to be able to output to two different video outputs is there anyway i can split the steroscopic video in the gemwin and send it to two different windows ???

    posted in pixel# read more
  • plaguefeet

    hi all first post here

    im new to pure data and gem and i was wondering if it was possible to use 3dmodles with animations in gem i looked through the tutorials and examples but i can't seem to find anything that would do it i thought that if i referenced each frame of the animation in turn that would do it but i had no luck with that am i wrong or is there another way to do it (for example using opengl code) im really stuck can anyone help...

    posted in pixel# read more
  • plaguefeet

    cheers hardoff your a * took a little break from Gem for a while to work on other 3d modles and managed to come back and get teh looping counter for the frames working within an hour ended up using a double bang command that restarted the metronome whenever the counter reached twenty argh my artistic brain wasn't meant for this type of programming abuse ;) thanx again

    posted in pixel# read more
  • plaguefeet

    got the frames of the animations in and can scroll through them with a number slider but i can't seem to get the animation to loop plus when i try to apply any textures to the modle via the [pix_texture] command the modle displays only a base colour that is similar to the texture. is it possible to apply textures to particles in this way or is there some special trick to it btw the modle is quite complex if there was a stray vertex or similar error would it effect the displaying of the texture argh im totally stuck tried all the texturing commands and most fo the [pix_] commands is the only way to do this in open gl ??

    posted in pixel# read more
  • plaguefeet

    cheers hardoff ill try that

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  • plaguefeet

    i have had a go at doing the seqence of modles using the [multimodel] command but i need a way to cycle throught the modles without pressing the message buttons is it possible to link the number input messages to the vertical modulation of a sine wave (just an idea) or use some sort of simple number sequencer ??

    posted in pixel# read more

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