• nicnut

    Hi @whale-av

    This is an amazing patch you shared. I think in your application where it's randomly skipping playhead locations it works very well. Since I am kind of scrolling through a patch it didn't seem to work great when I applied the same principles. maybe there isn't really a way to do what I am asking. I will keep messing around with this. ]vline~] is a good idea to duck the volume.

    posted in technical issues read more
  • nicnut

    Hi,

    I have a patch that is using a phasor~ to play an audio file. I like using this because I can reset where the phasor, between 0 and 1, and scroll through the audio file.

    The issue is the way I am doing it is causing a lot of distortion anytime I move the playhead of the phasor. I attached a video link so people could hear what I am talking about.

    I also am including the patch so you can see what's going on. I guess this is sort of a question of how I would take this idea into a granular level, instead of just playing an audio file.

    Thanks, Nick

    Video link:[

    ](link url)

    player.pd

    posted in technical issues read more
  • nicnut

    @porres said:

    https://github.com/porres/pd-else/

    Hi. Yes it's a confusing thing to do. I will try and build it and see what happens.

    posted in extra~ read more
  • nicnut

    Hi,
    Yes let me know what you need or what I can do to help. If you want me to test out ffmpeg let me know.

    posted in extra~ read more
  • nicnut

    Hi,

    Did you ever manage to get ELSE on Dekken for Linux/ Raspberry Pi?

    I have a Pi and ELSE doesn't show up at all in Dekken or in apt get.

    I am on an older Pi, 4 model B Rev 1.4. running Debian 10. I Have Pd .56-1.

    Let me know if you need help testing it out or something.

    Nick

    posted in extra~ read more
  • nicnut

    OK, So, for example, would you take two different audio files and play them both for 1000 milliseconds and, with your ears, compare where they are different or similar?

    Is this what you imagined? If so that is doable.

    posted in technical issues read more
  • nicnut

    Do you need to warp the tempo of a metro? Or the playback of an audio file? Or something else?

    posted in technical issues read more
  • nicnut

    Hi Alexandros and Jameslo.

    Thanks for the suggestions. The 20 ms ramp down then ramp up works really well. It's completely silent. Thank You.
    I am adding a screenshot as well. audiofade2.jpg

    posted in technical issues read more
  • nicnut

    Hi,

    I am playing a sound file in reverse sometimes in a fast rhythm and I am getting a lot of clicks and pops.

    My attempt to eliminate the clicks and pops is not so great.
    I have a screen shot so you can see what I am doing.
    When I bang the button an audio file is played for 2 seconds. If I press the button before the end of the 2 seconds I get a pop because the audio that was playing is cut off and the audio file playback jumps to another location and starts over.

    If you see in the red box on my screen shot, I am trying to use line~ to have the volume go to 0 and ramp back up to 1, but it degrades the sound quality at the beginning of the audio file playback. Also, I need to ramp down the volume to 0 first and then ramp the volume back up, and that is what I am missing in my version.

    Can anyone please suggest a way to create a silent volume fade at the beginning of when the audio file is played? And it should account for the line~ being interrupted and the file being played again. Let me know if anyone has any suggestions. Thank You.

    audioFade.jpg

    posted in technical issues read more
  • nicnut

    Hi,

    ddw_music, I think in our going back and forth I resolved my problem, so thank you for the banter. You are of course right that line~ and phaser~ can't separate pitch and time.

    But I just had a revelation that I can't believe I never though of before. If I multiply the output of line~ by a number I can separate pitch and time.

    I am including a screenshot of a patch I just tested this out on, and it works.
    So, now that I have this figured out hopefully I can do the math and hopefully solve the rest, which is what would happen if I want to do random speeds, or start playback in the middle of the soundfile, but maintain the pitch.

    line_speed.jpg

    posted in technical issues read more

Internal error.

Oops! Looks like something went wrong!