• mnb

    groovebox2 (the groovebox2b example) has a load of about 23 percent on my 3.2 ghz haswell i5 using integrated gfx. depending on the fx selected. i can load 6 instances of this patch before i get audio-dropouts (at about 95 percent cpu-load)

    while there is probably not much that can be done regarding the gui (it is updated at 1/16 step rate), it should be possible to save cpu by replacing the bandlimited oscillators with simpler ones, and using less, or different fx.
    (the xy-one uses quite a lot cpu) and maybe using a simpler reverb. and of course using multithreading/pd~
    which would require a bit of work though...

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  • mnb

    i suppose you are using the 1st groovebox (groovebox1r4)? it uses filters based on fexpr~ which are very demanding, you could try to replace these wirh other filters (pole/zero based, or even vcf~). another problem is the large gui with many elements. you can try to avoid gui redraws as much as possible. or you could try to build something friendlier (cpu-wise) using my modular groovebox2.

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  • mnb

    "Every single cycle wavform is made of 2048 points"

    tabread4~ needs 3 points more. (see tabread4~ help-patch)

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  • mnb

    probably the right outlet of vcf~

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  • mnb

    it is probably too much for the rpi, at least for the rpi1. to throw out the oversampling, you can remove the block object in all 7 "stps_oscs", and all objects between the vcf-out and the outlet (connect the vcf right lowpass out directly to the outlet). i believe that should suffice even for the rpi1. if not, you could try to replace the rev3 with a cheaper reverb...

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  • mnb

    and i'm not exactly sure if the 'classic mandelbrot-set series' yields any musically interesting results, but
    i am quite sure that it only produces usable results for carefully chosen values of c (on the border of the mandelbrot set where it neither converges nor diverges, at least not so quick...).

    maybe simple real-valued recursive functions are more fun. the idea is to blow up a value (multiplying, adding constants, whatever), then wrap it to a range, and feed it to the next iteration. like the classic gingerbreadman, hopalong etc. fractals. linke in the attached example. fractalmelody.pd

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  • mnb

    i don't understand why the iterations are 'hardcoded'. wouldn't it be simpler to just send the output of the expr to its input (via [float] and bang (and maybe [until]) and shouldn't the numbers be complex ones? that would be something like next_zr=(zr * zr) - (zi * zi) + cr and next_zi=2 * zr * zi + ci for the typical mandelbrot set series. (afair...)

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  • mnb

    it looks like this is caused by certain 2d operations not supported (accelerated) by the graphics-card driver.
    this happens here with the opensource radeon driver, as well as on a mac-mini (running ubuntu)
    with the nouveau driver.
    it is worse, the larger the window is.
    proprietary fglrx runs fine (concerning this issue...), opensource intel too.

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  • mnb

    you can use 'add' and 'add2' (many of these) to add messages to a qlist. i have made a little
    recorder/player using qlists, it is in my instrument-collection at my homepage.

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  • mnb

    you dont have to use shell or something like that in extended, there is filesize, or fsize, which outputs the size of a file in bytes. if you know the samplerate, bit-depth
    and header-size, it is easy to calculate the length of the audiofile.

    if you want audio in tables (without dropouts while loading big files),
    you can use readsf~ in a reblocked subpatch, http://puredata.hurleur.com/viewtopic.php?pid=5387#p5387
    and you could split huge audiofiles into multiple tables, to avoid the problems with float precision. but i dont think its worth the effort.

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