• killkrt

    Hi,

    I'm trying to run PD Extended 0.43.4 on a UDOO board (www.udoo.org) compiling from the original source code, but I got some problems such as: it is not possible to create |dac~| object and graphics of some control seems is completely wrong (it seems the source code is shown instead of the control).

    Have someone already tried to compile it on UDOO? Could you help me?

    Thank you!

    posted in I/O hardware diyread more
  • killkrt

    Hi,

    I bought a Logilink UA0053 (mini USB audio card) and I'm trying to use with PD on a Raspberry.

    The playback works out of the box, but I'm not able to make it works with audio input, when I enable the input PD freezes, while I have no problem with other programs (such as Audacity).

    To enable the audio I select (from "Audio settings" menu"):
    Input device 1: C-Media USB Headphone Set (hardware) Channels: 1
    Output device 1: C-Media USB Headphone Set (hardware) Channels: 2

    But this make PD frozen.

    While if I select "C-Media USB Headphone Set (plug-in)" and open the "Test Audio and MIDI" patch, I notice a constant value (about 63) in the output left channel that slightly changes when I say something in the mic plugged into the audio card.

    Could you help me?

    Thanks.

    posted in I/O hardware diyread more
  • killkrt

    Hello there!

    I was trying to run Gem (PDExtended 0.43.4) on Raspberry (running Rasbian 3.6.11 distribution) but it seems that it is not possible opening a gemwin since Gem doesn't support OpenGL ES (Raspberry has ARM architecture) :-(

    I just need to get the webcam input (using pix_video), but, if I understood well, to access to webcam I need to create a gemwin first.

    Do you know if there is a port of Gem for OpenGL ES? Or if it is possible to access to video data from a webcam without create a gemwin?

    Thank you.

    K.

    posted in technical issues read more
  • killkrt

    Hi!

    I'd like create my own effects and synths and use them in my composition. I googled around and I discovered a lot of language (graphical and not) to create sound and music. But I don't understand if they can be used to create (with wrapper or indirectly) VST FX and instrument. I need to create something that can be imported in Cubase (so VST DLL) and having a basic GUI to change its setting and attribute at runtime as usual commercial VSTs do!

    Is PD the right choice? Or maybe I should try with CSound or Supercollider?

    Thank you.

    P.S.:
    Sorry for my English!

    posted in Off topic read more
  • killkrt

    I don't know what is your experience with Linux, but I think it's very easy to work with this board.

    If you don't need any particular customization you can download the Linux or Android image from the official site, burn on a SD card and nothing else more.
    In order to get PD working you can install using one command line (sudo apt-get install puredata), or if you would like to run the special version for UDOO you can follow this post: http://www.udoo.org/pure-data-for-udoo/

    UDOO is a great board since you have the power of four Raspberry and the flexibility of an Arduino Due.
    Another great thing is that you have audio in and output already available without buying any external sound card.

    So to answer your question: I think UDOO is a board usable for anyone has a little of interest in computer science or/and electronic. You have not to be a super geek in order to get things work on it, just have a little of experience with Ubuntu. Sometimes you will need a little of patience to follow some guides online to customize/install things that you need and are not already available.

    If you don't need Arduino at all or you want to save some $, you maybe prefer to use a Raspberry, it's cheaper, it's very popular (so you can find a lot of documentation and support), but consider that if you want use it for synth you'll need an external audio card (since the integrated one has only output port and audio depth is 14bit) and if you use complex patches you will probably need of more CPU power... Anyway you can try... Raspberry costs about 25$, so I think it's worth a try!

    posted in I/O hardware diyread more
  • killkrt

    Just as information, I finally managed to compile and run PD Extended on UDOO, I wrote this little guide here:
    http://www.udoo.org/forum/viewtopic.php?f=27&t=478

    posted in I/O hardware diyread more
  • killkrt

    @batchku said:

    i'm not trying to install pd-extended on a Udoo (http://udoo.org) using the apt-get method above, but i'm getting the following:

    E: Unable to locate package pd-extended

    any hints anyone?

    ali

    Wow! I'm a backer of this great project! How is it possible that you have already this device?

    Anyway... I think you have to add the proper repository in the file /etc/apt/sources.list and then make an sudo apt-get update. I just don't know what is the proper repository for Pd-extended since I don't know which Linux distribution you're using on the Udoo.

    posted in I/O hardware diyread more
  • killkrt

    Hi,

    This is the procedure that I followed and I can say it works very well!:

    Add the following line at the end of /etc/apt/sources.list (you can use "sudo nano /etc/apt/sources.list" or use your preferred editor):
    deb http://apt.puredata.info/releases wheezy main

    Then write this in the console:
    sudo apt-get update (you will get a warning that can be ignored)
    sudo apt-get install pd-extended

    And you'll get pd-extended 0.43.4!

    posted in I/O hardware diyread more
  • killkrt

    Oh my... I was cleaning my code in order to make more readable and sent to you when I noticed that I put a "Serial.println("Data received")" for debugging!!! :-/

    Ehm... Sorry!!!

    posted in I/O hardware diyread more
  • killkrt

    It seems strange to me, since normally Arduino doesn't listen what it is writing from the serial port, did it?

    Is it possible that [comport] by default put on the outlet the argument of the print message?

    Thank you.

    posted in I/O hardware diyread more

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