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James
posted in technical issues • read moreConnect a [print] object to the output of one of the [==] objects to see what it is doing, or read the help file.
If your number is equal to 1, then it outputs 1, otherwise it outputs 0. You also need to familiarise yourself with execution order - look at the [trigger] helpfile.
However, you might be better off using [select] as follows:
[0 \
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[sel 1 2 ]
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[12 ( [0 (
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James
posted in technical issues • read moreYou can also set autoscale to output the range in the direction you want, eg:
[autoscale 1500 0]
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James
posted in technical issues • read moreYou could try using [folder_list] from hcs to compile a list of the files that exist, then read them from that list.
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James
posted in technical issues • read moreYou could try using the /dev/urandom output via the [shell] object. I had trouble getting it to reliably report a number each time so I forced it with some [spigot] logic. See attached patch.
http://www.pdpatchrepo.info/hurleur/alternative_random_number.pd
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James
posted in technical issues • read moreA table or array is filled with a number of values, each of which can be addressed by it's 'index'. Look at the help file for [tabwrite]
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James
posted in technical issues • read morePut them in all in one directory, then select them randomly with [playlist], or use [folder_list] to load them to [textfile] or [msgfile]. In either case, you can then output the filename to [readsf~].
Use [random] for shuffle play.
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James
posted in technical issues • read more[echo 'hola mundo';( is a message, not an object.
[shell] can be found in the ggee library.
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James
posted in technical issues • read moreMaybe try adding a delay to the loadbang?
[loadbang]
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[del 1000]
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[open 1(
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James
posted in technical issues • read moreSend a message to pd like:
[; pd midi-dialog 1 0 0 0 0 0 0 0 1 1(
to select the relevant midi device.
You can check the exact message required by receiving pd messages like so:
[r pd]
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[print]and then change the midi-settings in the menu.