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Faranta
Why do you need [env] [-100] please? Why can't I just put the signal straight into [vu]?
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Faranta
@LarsXI, I don't understand how this works. The help file for line says it takes a pair of numbers and ramps from one to the other.
But you're passing it a pair of numbers, and it changes from the current value (which the help file alleges it discards when done) to the first parameter, while using the second parameter as a duration, not a target value. How can this be?
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Faranta
Thanks. That's unfortunate. I tried to make my own logger object that encapsulates print but I don't really understand how creation arguments work properly
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Faranta
Sometimes I want to debug and see all my print statements, but most times not
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Faranta
Hey, I tried adding your saturator to my patch and it worked well. Then I tried adding it 88 times to my piano keys and it takes 5 seconds to play anything, which is just a bleep. This is happening even though I'm playing only one note out of 88 so it shouldn't even take up CPU.
Any ideas how to make it scale properly?
https://bitbucket.org/RichardJECooke/prepared_digital_piano/commits/tag/failing_formuls_saturator
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Faranta
Why is it an error though? It seems very useful to me to route your final sound from various subpatches to your [dac~] using sends, rather than patch cables.
Like:
[s~ output] [s~ output] [s~ output] [s~ output]
[r output]
|
[dac~]If you use patch cables it looks really messy
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Faranta
Thank you, yes, I got it to work eventually. The keyboard widget wasn't working, but fluid~ worked correctly when I sent it messages manually.
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Faranta
Hi, I'm on Windows, using PD vanilla or Purr Data or PD l2ork. I just want to use a soundfont in some way. Can someone explain to me how to make the fluid~ object available please? I tried typing [fluid~] in Purr Data, which according to svanya's comment should be available. But I don't know how to make it recognised. Any help appreciated
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Faranta
Hi, I want to create an instrument where each MIDI keyboard note is routed through a piano soundfont, then through some distortion, and finally all that gets played in reverse when the note is released.
I understand enough PD to be able to route all my notes as a whole and play them in reverse for a section of time, but can anyone explain how you route different events through different objects depending on context (like note duration, or number of notes played at the time a note was first pressed), if it's even possible?