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Erk
@whale-av
There are expr divide by zero errors. What does this mean? Is it expr objects with a division through zero i have to look for? The messages get printed as i load the patch.
So, as these objects are waiting they do so in DSP rate or how do they affect the CPU usage? I thought as i turn of DSP there should be less tasks to be processed in DSP rate. What objects could cause such a "waiting"? -
Erk
Can anybody explain why that happens? When i try to work on a patch graphics are lagging until i turn on DSP.