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		ebkc posted in technical issues • read morewell I try to do the same very simple math in actionscript and puredata and get different results... PD 1.5707963267948966 -> cos -> print output: -4.37114e-008 in flash trace(Math.cos(1.5707963267948966)); output : 6.123031769111886e-17 I think it's because the number is cut when too long or something, is there a way to fix this ? thanks 
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		ebkc posted in technical issues • read morehey ! I've put my hands on a kinect, and thanks to Matthias Kronlachner I've pluged it to PureData with pix_openni. So I receive points with XYZ translations, and I want to transform that in rotations for a rig. I'm no expert with such things. but I tryed something out with trigonometry : a being the hand and b being the shoulder BC = (a.x-b.x); 
 AB = (a.y-b.y);
 AC = sqrt((AB*AB)+(BC*BC));
 BD = AC - AB;
 YY = atan(AB/BC)+atan(BD/BC)
 X = (YY*180/PI)*2;this gives me in degree from 0 to 360 the angle of my arm, I then just give him XY, XZ and ZY translation and get RX RY RZ in return. But when I apply it as a rotation to a cube, movements don't match ... So I guess that's not the right technique. I'm reading something about matrices, but I don't understand it quite well ... so maybe somebody can tell me if I'm on the right way, and maybne explain me a bit  thanks for reading, 
 cheers
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		ebkc posted in technical issues • read morehey there ! I have a simple question : how can I do like in php a variable variable 
 my problem is I have an abstraction(called MASTER) that outlet a number (the stereo mix volume), lets call it RESULT I want this number to be sent to different OSC adress like such layer1/position/value RESULT 
 layer2/position/value RESULT
 layer3/position/value RESULT
 layer4/position/value RESULTRight now I have my 4 message box each containing the message and a $1 but I want to be able to control how many layers so I used [until] simplified it looks like [MASTER] 
 [trigger bang float]the float goes to the right inlet of a [pack f f] 
 then the bang go to the [until] and put the result (0, 1, 2, 3, ...) in the left inlet of the packthe pack outlet to a message "layer$1/position/value $2" 
 and that works perfectlyProblem is, I wand to be able to multiply the value of each layer to a different number(contained in a list for example) if Master output let say "2"; right now 2 is sent to all the layers but I want that : layer1 value is 2*($1 of another list) 
 layer2 value is 2*($2 of another list)
 layer3 value is 2*($3 of another list)
 ...but I'd have to write $1 wich doesn't work... I think it's not really clear what I'm saying ... but thanks for reading ! 
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		ebkc posted in technical issues • read morewell I found a euler/quaternion/euler calculator online and after compare his results with mine, it appears that the part I have wrong is the RZ in case of gimbal lock maybe someone can telle me wich part is wrong RX = ((sin_X*sin_Y)*sin_Z)+(cos_X*cos_Z); 
 RY = -(sin_X*sin_Y)*cos_Z+cos_X*sin_Z;Z = Math.atan2(RY,RX); 
 Z *= RADIANS;cheers 
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		ebkc posted in technical issues • read moreI made a patch to fix gimbal lock on PD but I still have wrong moves, can someone telle me if the patch is wrong ? or if after gimbal fix following rotations X 160 Y 90 Z 267 with Y to be the base you get X 0 Y 90 Z 106 thanks 
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		ebkc posted in technical issues • read morethanks baby cot ! very helpfull  though maelstorm I now realise thant when turned back in degree it fits  thanks cheers 
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		ebkc posted in technical issues • read moreHey ! thabnks for your answer, but is there a way to easy make bigger precision ? I'm trying to make a patch against gimbal lock for 3D rotation from kinect translations. so I have my XYZ angles, I convert them to a matrice, check condition for gimbal lock and convert back to degree, but while all of this there is a lot of cos sin & tan added and multiplied wich create very different results from for example flash and the part I'm intrested in for gimbal lock fix are very tiny precise numbers ... so ? any lutions ? 
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		ebkc posted in technical issues • read morehttp://lists.puredata.info/pipermail/pd-list/2012-04/095889.html  does that mean I'm screwd ? does that mean I'm screwd ?
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		ebkc posted in technical issues • read moreactually I just found that http://en.wikipedia.org/wiki/Gimbal_lock wich is I think my problem, I'm trying now to understand how to write a solution in PD  
