• cfry

    There is no glitches in the test audio signal. But I understand I need to turn off "use callbacks" in the audio settings. I use an audio buffer between 256 and 2048, depending on the complexity of the patch. I'm on Mac Osx High Sierra.
    What does the -rt flag change?

    posted in I/O hardware diyread more
  • cfry

    That makes sense. It will be easier to add other code to the arduino as well if I skip the firmata.

    Opps, multiplexer, that is what it is called. Is it good solution or will it add another layer of possible glitches? The switching frequently occurs at high speed, and many at the same time.

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  • cfry

    I have using four arduino uno in parallel with the Pduino library, using most of the digital and analog pins. As inputs. I have experienced many glitches with this setup and I have been OK with that since I am exploring and experimenting. But now I need to clean it up a bit.

    What alternatives may there be instead of using arduino? Are there better solutions?

    When using multiple arduinos, how to avoid problems?

    Matrix switches... is this a good idea? To keep the arduino count low.

    Thanks

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  • cfry

    I get more and more problems: Error messages in the Pd window, stuck GUI (audio running but with errors), Pd crashes, Pd crashes the computer.

    Now it is at a point where it is a real problem. At some stage I slow down working on a patch just because I fear it will break, and live of course it is a nightmare.

    My impression is that the gui freezing happens more frequently while using large patches with many graph on parent objects. The error messages always writes out when opening or closing a (sub) window.

    I try to stay vanilla but I have some external libraries loaded. I use the pduino lib with arduino unos connected over usb.

    My main computer is a MacBookPro early 2011/16 gig ram, hybrid SSD/optical drive, OSX 10.13.6 High Sierra.

    But the problems are similar on other macs I use: MacBookAir 2012 with Mojave and a MacBook 2009/8 gig, SSD, with High Sierra).

    So, how should I go about to report this bug? So I can help in the best way possible? Should I post the patches where the problems occur in?

    posted in technical issues read more
  • cfry

    My problems seem to intensify when working with many graph-in-parent objects.

    posted in technical issues read more
  • cfry

    @ddw_music said:

    Freeverb should be one of the cpu-cheaper reverbs.

    I can't reproduce any high CPU usage with it... < 1% here.

    What's your OS and hardware?

    hjh

    I run a 2011 Mac Book Pro, hybrid hard drive, 16 gig ram. It is not in great condition, the fans runs often at max speed. I use OSX High Sierra.

    I get error messages, the graphical objects stop responding. Sometimes Pd crashes, sometimes the whole computer crashes, and often I have to force quit Pd. This has not to do with freeverb I think. But when I use freeverb the processor start working for sure.

    Anyway, I have 1 1/2 hour till I go onstage, and I just have t0 hope for the best. ;/ Maybe I will try to swap to [vFreeverb~]
    .

    posted in technical issues read more
  • cfry

    @ultraman I have similar problems, having to force quit. Also the whole computer crashes when using Pd. 2011 Mac Book Pro with OSX High Sierra.

    posted in technical issues read more
  • cfry

    Hi,

    is there a reverb that is less cpu heavy than freeverb, with equal or better quality? Two-three freeverbs eats half or more of my cpu. :/

    Thanks!

    posted in technical issues read more
  • cfry

    Hi,

    how can I modify this abstraction to allow multiple instances, by copy&paste?

    I need to use a variable in the table name somehow, I guess.

    wavemon.pd

    posted in technical issues read more

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