• Belfegor

    Hi,

    sometimes i overload my CPU with a lot of videos and Gem slows. Is there some way i could see the real fps wich Gem is rendering? or some type of data showing the Gem performance...

    Regards.

    posted in pixel# read more
  • Belfegor

    hi,

    i'm trying record the Gem window but i don't know how continue. i've searched in the forum and in the lists but i haven't found revelant information. I've several gemheads rendering and i record all of them with pix_writer, but i would like record the final mix (the Gem window) too.
    is there any way without external programs to PD?

    I need to preview it in the GUI and to send over CITP/MSEx (one lighting ethernet protocol) to show the preview in remote controllers.

    Regards.

    posted in pixel# read more
  • Belfegor

    Hello,

    i have uploaded the first version of one external i'm developing. ola2pd reads one DMX512 universe from OLA and outputs them in Pure Data/MaX like a list of 512 values. The universe can be configured before opennig the connection sending one message <universe n> where n is the number of the universe in OLA. After, you can send one message <open> to stablish the connection. You can send one message <close> to exit, and reconfigure the universe if you need it. The bang method shows the number of the universe it's currently selected.

    It's based on flext headers from Thomas Grill, so it should compile in Windows, Linux and Mac, and for Pure Data and Max/MSP. You must have the flext and the Open Lighting Arquitecture headers installed in order to compile it. I've only tested in Debian Wheezy with Pure Data, it's the only binary in the download.

    See readme.txt for install and use (sorry, only in spanish at the moment, but it's very simple...) and ola2pd_help.pd

    Download:

    http://code.google.com/p/puremediaserver/downloads/detail?name=ola2pd_0.0.1.tar.gz

    SVN:

    http://code.google.com/p/puremediaserver/externals/ola2pd

    Flext headers:

    http://puredata.info/Members/thomas/flext

    Open Lighting Arquitecture:

    http://code.google.com/p/linux-lighting/

    Know issues:

    The Release mode of the binary crash Pure Data at object creation. If the binary is compiled in debug mode works fine. This option can be changed in the file package.txt with the option
    BUILDMODE=debug (or release)

    Credits:

    All the credit to Simon Newton for OLA and ola_dmxmonitor, this is a modification of that code.

    posted in extra~ read more
  • Belfegor

    Launching PD with command line options? you can set a large of options in this way...

    pd --help in a terminal show all the options

    posted in technical issues read more
  • Belfegor

    Finally i am doing the preview outside PD, in the GUI, and i am sending over ethernet directly and showing in the GUI at the same time. I think in this way i'm saving resources and in Qt is very easy do it.

    posted in pixel# read more
  • Belfegor

    [gemwin x] will render at x fps, in this case 1 fps or 2 fps. If not argument is supplied Gem will render at 20 fps.

    You can not create 2 Gem windows in the same PD instance, although it will be in in differents patches. You can do it with two PD instances and intercommunicates it with netsend/netreceive.

    In the same PD instances you must first destroy the window in a patch, set the new values for the new window and create it again. Perhaps a delay to the bang wich creates the new window would be fine. Note that this is not 2 Gem windows, only destroys and creates one Gem window.
    If you don't send new values before creating the new window will be equal to the old window.

    Also you can use two gemheads chains in the same patch and both will render in the same Gem window.

    Attach a example patch to show us better what are you trying..

    posted in pixel# read more
  • Belfegor

    Check the path to cyclone library in PD preferences

    or copy the counter binary to your pd-externals folder or to your patch folder

    posted in technical issues read more
  • Belfegor

    Looking for another thing in the Gem examples, i've found how show the real fps pf Gem...

    [gemhead]
    |
    [t b b]
    | |
    [realtime]
    |
    [/]
    |
    [+ 0.5]
    |
    _

    Really easy._

    posted in pixel# read more
  • Belfegor

    New version with some code cleaning and some bugs fixed.

    http://puremediaserver.googlecode.com/files/ola2pd_0.02.tar.gz

    posted in extra~ read more
  • Belfegor

    ok thank you

    posted in pixel# read more

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