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asb2m10
I'm trying to do a registry of working / non working scripts ; it is a wiki and anyone is welcome to report script compatibility : https://github.com/asb2m10/jsusfx/wiki/JSFX-Compatibility-List
Thanks for testing jsusfx !
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asb2m10
Sorry for the late reply (I didn't received any email about this thread )
For now, please try it from the source https://github.com/asb2m10/jsusfx and build it, especially for ARM where the latest version is 'ARM architecture' native (about 10 times faster).
A new version/distribution of jsusfx~ should come in the coming weeks; I'm working on the midiin/midiout capabilities as we are speaking. If you have any issue with specific script, don't hesitate to open an github issue.
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asb2m10
Forget the limitation of the "native" runtime on linux; it is now fixed; it should work out of "build" with Linux, no need for additional runtime tools.
https://github.com/asb2m10/jsusfx/releases/download/v0.3.1/jsusfx_pd_darwin_v0.3.1.zip
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asb2m10
@EEight ; it's good to see the pd-mtl crew again
I've been able to run the "native" build on Linux that is about 8/10 times faster but, the drawback is that you need to change the a security Linux feature on the pd executable. The thing is that jsusfx~ generate Intel code on the fly and the pd executable is not configured to "run" this. Failing to do so will simply generate a segmentation fault. This is why that execstack (that is documented in the readme) can be used to add the nx bit on the pd executable and everything works as design. It's probably a linker switch since OS X doesn't require this. Anyone with Linux ELF/address space experience could fix this. I think. Help is welcomed so we don't have to run this execstack stuff...
So, OS X build is available here (it just works) : https://github.com/asb2m10/jsusfx/releases/download/v0.3/jsusfx_pd_darwin_v0.3.zip
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asb2m10
Hi,
I've did a port of the JSFX specification (the DSP effect language that comes with Reaper) and made it into pure-data.
JSFX is a cool little DSP language that works per sample (like gen~ on Max) and there is a ton of FX that you can use in pure-data. The only problem right now is that it is quite CPU bound, but I'm working on enabling the JIT... Feedback is welcome.
I've just added the OS X build