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_dreamer_
The educational resources for combining Pd/GEM with GLSL are indeed quite limited.
I also found the BangYourHead repository which gives some nice examples for standalone GLSL use, but if you want to know how to combine pix-objects with glsl you are a bit lost.
For my current research (trying to combine [pix_freenect] with glsl) I found this patch quite useful: https://github.com/kronihias/pd-kinect-examples/blob/master/02-background-subtraction/02-01-background-subtraction-opengl-shader.pd
(although I don't fully understand where the DepthMap uniform variable is coming from)