I'm working on an effect that splits a signal into frequency bands and applies a delay to each band. However, there is a lot of clutter in the high-end (there's 16 delays working together). How could I best remove some of this in the patch?
I've tried low-pass filters on each of the outputs (tuned to the band's frequency range), but it's still pretty wild. Is there anything close to a brickwall filter in PD?
Thanks in advance.