Ive made a patch where i have 5 cube objects translated to different points on the axis. However the problem I'm having is that when I use the rotate object they don't rotate around the center of origin, they rotate around the axis. Is there a way to assign different points for their center of rotation? so even if i translate them to different points of the axis they can rotate as if they are rotating at the center of origin. I've been racking my brain on it for too long.. dont know what to do
I hope I'm making sense. Any help would be appreciated.