Only a few days before the release of the full Mapping Festival program, but now talking about something serious. This 9th edition dedicates a greater part to an indispensable step of the creation: experimentation.
The first part of the 10days Festival will be dedicated to a series of rich and various program of workshops which will be revealed below. The second part will be devoted to audiovisual performances, clubbing parties, AV lives and architectural mapping. All overseen by a series of installations at the Headquarter of the Festival inside the Building of Contemporary Art (BAC). But let's go back to the workshops program.
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STAGE DESIGN (from May 5th to 8th)

Workshop presented by Adrien Boulanger (FR), Pierre Turlotte (FR) and Rochel Mancip (FR).
Mapping Festival and Zoo parties are well-reputed for their impressive scenographical projects. In 4-days of workshop, learn how to study the venue and the music style of the event in order to create, install, test and project on a scenographical structure.
LED AND VIDEO MAPPING (from May 5th to 8th)

Workshop presented by Boris Edelstein (GarageCube/CH), Franz and Pier (1024architecture/FR), MadMapper creators.
For 4 days this workshop will offer a full range of practical applications on LEDs and video MAPPING using MadMapper, a software from GarageCube and 1024 architecture. Tired of boring presentations ? Tired of boring programs ? Tired of boring complicated hardware ? Apply for the whatever workshop !
PAINT MAPPING (from May 3rd to 6th)

Map-painting workshop presented by Mike Latona (BE) and Jessica Champlaine (FR).
From map to landscape, from landscape to portrait. During the 4 days of work and plastical experimentations of this workshop the participants will be invited to create murals, paintings or 2D and 3D projection supports, on which will be projected the animated and/ or filmed images they will have created on the theme of map, landscape and portrait. Using the basic visual expression techniques (collages, painting, construction...) but also more sophisticated ones (numerical image, post-production video, mapping...) the workshop participants will reach the peak of their experience during a presentation of their work.
HOMEMADE 8 BIT (May 3rd and 4th)

Workshop presented by Claire Fristot (FR)
Nostalgics of Tetris, Atari and disk games: at High Definition time, take pencils and scissors to make your handmade pixels. The 8-bit aesthetic has many to invent, even when it is homemade and mixed with current technology! The objective of the workshop is to initiate the participants to the process of visual content creation for live performance, without any limit in creativity and content, starting from raw material (paper, collages), to numerical matter (After Effects animation and then live animation). Participants will have to handcraft 8-bit visuals (characters, graphics, etc), scan them, vectorize them, and then animate them using After Effects, in order to intergrate them to their live set.
DATA ART (from May 5th to 8th)

Workshop presented by Laurent Novac (CH) and David Grunenwald (CH).
The workshop will start on a team creation during which participants will be introduced to various aproaches coming from the fields of data visualistion, generative art and interactive design. Participants will then be invited to experiment and create visual and interactive representations through Processing tool and Java language.
VJING-MAPPING INITIATION (from May 3rd to 5th)

Workshop presented by Ilan Katin (DE) and Gaël Abbeg Gauthey (FR).
Modul8 is an application designed for real time video mixing, MadMapper is a simple and easy video mapping application. This workshop proposes a global sight on the interface and functions in live video performance. It will present the theorical, practical and technical aspects that are useful in this field of both software.
MILLUMIN & INTERACTIVE VIDEOMAPPINGS (May 6th and 7th)

Workshop presented by Philippe Chaurand (FR).
Millumin is a revolutionary tool to create and perform audiovisual shows, from theater to videomapping, from dance to interactive installations.It has many great features to integrate easily video and interactions on stage : timeline, multiscreen/softedge, videomapping facilities, collaboration with other devices/softwares, etc. Millumin is different. Because it has a clear and intuitive graphic interface. Because it is closely build with user feedback. Because it aims to give complementary and creative tools (via Millumin’s lab).