Hi all,
It's been a long time since I posted here but I'm working on a new project and I'm having a few issues in GEM.
Basically I'm performing colour changes in the GEM window at a very fast rate (say, 30 times per second). I'm triggering the changes at multiples of the framerate (which is 60 to coincide with the refresh rate of my screen) to avoid dropouts, but they still occur. I'm using delay objects to set the timed changes, but is there a better way, perhaps to sync the changes with the framerate with the system clock? Basically dropouts or jitter makes my patch unusable.
I've attached a simple example of what I'm doing.
Thanks in advance,
J