A simple question folks:
Is it possible to send audio from a bus within a subpatch using [throw~ name] and receive it in the parent patch using [catch~ name]? I actually tried it and didn't seem to work. What am I missing?
Thanks in advance!
Throw~ and catch~
A simple question folks:
Is it possible to send audio from a bus within a subpatch using [throw~ name] and receive it in the parent patch using [catch~ name]? I actually tried it and didn't seem to work. What am I missing?
Thanks in advance!
I think it should work unless you put $0- in the name.
It should be working. If it's just a subpatch using $0 should be fine. It would only be an issue with abstractions.
I was wondering, what is the advantage of using [throw~] and [catch~] over [send~] and [receive~] ?
The difference is:
One [send~] to multiple [receive~]s
Multiple [throw~]s to one [catch~]
And [send~]/[receive~] is computationally more efficient as you can just point to the [send~] input buffer. But with [throw~]/[catch~] you have to multiplex the signals together.
Ok, that makes sense...
Thanks!
No worries
@Jwif said:
The difference is:
One [send~] to multiple [receive~]s
Multiple [throw~]s to one [catch~]
And [send~]/[receive~] is computationally more efficient as you can just point to the [send~] input buffer. But with [throw~]/[catch~] you have to multiplex the signals together.
Thanks! I had no idea about that. That's a funny thing,I actually thought both schemes should be symmetrical: one-to-many, many-to-one. Then I thought I was stupid because new information is created in the forward sense when using [throw~]/[catch~] routes.
I think It would be great if there were an entropy measurement of a table, where you can extract the amount of information of any file (or table) and use it as a compositional tool. Like steam in thermodynamics, maybe things could get really organic when using entropy as a progran parameter.
Just random thinking here,
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