greets all.
I am having a fundamental brain fart moment. I am creating a looper that i want to record the first loop into a delayline ( and if directly into a table is better, please let me know, and why, and i will gladly go that route) where i will use the [realtime]object to get the length of the relevant recording, then use that to resize a table and loop it with tabplay~, but the whole thing has turned to gibberish.
at the root, i just dont understand these objects or their functions properly yet. any insight into what i am doing wrong, would be greatly appreciated. my hope is to create a counting function to go along with this patch (which i plan to have 4 syncronized copies of) that will only access the [realtime] function on the 1st go around going into the delwrite~. there will eventually be 10 tables and 10 tabplay~'s all set automatically to that length. as the counter abstraction counts up, the count will access the table/tabwrite~/tabplay~ combo for that number, up to 10. an "undo" function will mute down this list of tabplays and redo will unmute, but once it returns to 1, it goes back to the delwrite~ and creates a new loop that determines the length of all the others.
before any of that can happen, i really need to get a grasp on creating dynamically resizable tables and accessing them instantly.
sorry for such a noob question but this is my first foray into the audio objects. I've been swimming down at the midi end of the pool.
thanks in advance,
Onyx