Hey guys, having a little problem with trying to restrict the messages from the Wiimote (from the pitch).
Basically, I'm trying to allow the user to go through 8 degrees of a pentatonic scale, so from A up to the D above the octave.
I have the number box from the pitch data coming from the Wii being *100 (just to get some whole numbers), and then being fed to moses 20, for example. Then it will bang out to midi note 57 (A) if it is below 20, and midi note 60 (C) if it's above 20. So that's grand. This continues for moses 30, moses 40, etc. all banging different degrees of the scale gong upwards. This all worked fine when I was getting the sounds inside PD with some simple additive synthesis. I didn't mind that there was a continuous sound at each note.
However, I wanted to route the data out to Reason, just to control some nicer sounding synths and it basically bangs incessantly, hitting the note over and over again. I'm guessing it's taking every slight change in in the pitch of Wii and banging each time. I've tried using the select object to get more specific, the onebang object, but it still seems to be sending the note non-stop.
Sorry for the mouthful there now, but just wondering if any of you have used the Wii with PD a bit and can help out in some way. Thanks