Ok so it is not a very clear question but I was wondering what objects you have found useful for ordering bangs. I have found things like Past which is pretty cool. I am particularly looking for something that excepts a bang in either inlet to just one in the outlet. does this exist ?? either way what objects have you found useful for bangs ?
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Objects for bangs ???
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By default, i think all pd objects follow a convention of having 'cold' inlets except for the first (left) inlet. There may be some externals which break this convention, but they are not followign pd protocol. As a rule, all pd objects will only output when the left inlet receives input.
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Is there none for what I describe. I was sure I found it but then forgot it. Something like one band but different. If this doesn't exist does anyone know of a good way of synchronising/ordering bangs ?
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In fact I seem to remember in the help patch of the object that i can't find, that it compares the object to a traffic light. But obviously for bangs not traffic. This maybe what i need.
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use [trigger]
[trigger bang bang bang]
fires from furthest right to left
boonier
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Cheers but not what i'm looking for. I am trying to use a wii remotes Yaw and Accel values to trigger a hit when the wii mote is waved/hit in a certain manner. At the moment I am having to use a past object so that when it hits .9 on the pitch it bangs and then only resets once it falls below that number. However, this works to an extent but when waving the wii mote in opposite directions, as in hit up and hit down you will essentially be causing the same values to be hit. So I am using a repack to split up the data from the wiimote to then be analysed by a series of past and onebang objects. Just to try and give some more accuracy to each individual "hit" that I am trying to program.
I'm sure I read of what I think I need somewhere when just browsing at useful objects but unfortunately all I can remember about it is the goddam quote on it's help page of "like a traffic light for bangs." Might not work how I imagine though.
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and basically with what I have now it is quite reliable except that each movement ends up as two bangs. Either one causing the sample to be played. sometimes just one goes off others they both go off. Sometimes together other times split sec out. The latter is more annoying. hmm speedlim might help.
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Do you mean [onebang] from cyclone?
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here is the 'help' file.
to explain a bit more how it works:
first argument is the limit. every time you go over this limit, the abstraction outputs a bang.
the second argument is the 'refresh' time. this is to stop multiple bangs when the input value wobbles around the limit value. if you set to 250ms, only one bang will come through in 250ms, even if the input stream goes above and below that value several times.
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Thanks very much mod that looks very useful indeed. Could work very well. Will keep you informed on the progress.
Maelstorm, turns out I do mean onebang for the traffic light phrase. Makes me think I imagined an object. Quite amusing.