Ok... I have a sequencer built in Pd that is sending bangs/notes to my sampler and then the audio from the sampler is coming back into Pd where I can effect it. (I know running samples directly in Pd would end up being less complicated without adding extra noise and blah blah blah, but that doesn't really factor into my question, so... moving on...)
I know how to accomplish the stutter effect using audio signals, but what method would you use to accomplish the same effect with the bangs that are being sent out to the sampler. Like a data stutter instead of an audio signal stutter. So it would grab a little chunk of the bang/note sequence and repeat that over and over instead of grabbing the little bit of audio signal. That's what I'm after.
Would this have to involve recording bangs into an array and then reading them out of that or something? I have not attempted to figure this out yet, but thought I would throw the question out there to see what anybody thought. Is there a better name for this other than "stutter"?