I'm using [pix_record] to record regular video. But, I also want to record the Gem objects I have put into the same gemwin on top of the video. Any ideas?
-
Recording both Gem objects and video
-
I'm not sure you can do that within pd/gem. pix_record only records one pix. I believe you'll have to use a screen capturing program to record the entire gem window. For Mac SnapzProX works well.
-
I think you can do this with [pix_snap2tex], it takes a snapshot of the current render buffer, and then you can use [pix_record]
Have fun!
-
Thanks. I'll try these ideas out and report back.
-
@excalibur said:
I think you can do this with [pix_snap2tex], it takes a snapshot of the current render buffer, and then you can use [pix_record]
Have fun!
Sorry to keep asking things, but could you give me a simple diagram of how this would work?
Is it this?:
[pix_texture]
|
|
[rectangle]
|
|
[pix_snap2tex]
|
|
[pix_record]I read the help file on [pix_snap2tex], but am still having a hard time.
-
i can't get this to work as well.... frustrating.
i thought, it was more sth like this:
[gemhead 100] <-- the renderorder number should to be highest of all gemheads
|
| [x]
| [metro 40] <-- 40ms makes up for 25fps, i think.
|/
[pix_snap2tex]
|
|
[pix_record]
|
|
[rectangle]my first problem is, that i can't get the snap2tex to work. in the help-patch, only once the spinning sphere is being textured onto the rectangle, after that the bang returns "error: invalid value".
if i try to go by the explanation from the help file, i can't get anything to be snapped onto the rectangle.
(the pix_record bit i haven't been able to test therefore as well.)
any help much appreciated.