hi all
i try build distortion effect
is this right way to do it?
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Distortion
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hmm, as technically distortion is always "wrong", i don't know what would be the "right" way to do it?
as a long-time distortion lover, i would say whatever sounds cool. if your looking for a more traditional or guitar-like sound, some filtering might be required. some lowpass after the distortion (maybe high-pass too), and maybe try a little (or more) middle boost before the distortion...
also, try some ring modulation to change the character. and i personally love the pseudo-octave-fuzz sound. anyone know how to achieve this in pd? ie. rectify the signal?
for example: http://en.wikipedia.org/wiki/Univox_Super-Fuzz#Sound
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i dont have the "mux" external.
my favourite way to make distortion in pd is to do some stuff before [overdrive~]
it goes like this.
[signal comes in here]
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[*~ 4] (play around with the number, i have a number box hooked up, i call this "harshness"
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[clip~ -1 1] brings it back to a normal level also gives you lots of harsh edges to put through
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[overdrive~ 25] again a fader here is good
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[clip~ -1 1]
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[*~] this is your final volume control/ on off switchi run this parallel to the clean signal, ive never used it with a guitar, but it works brilliant on drums for getting a massive sound.
puredata punx http://www.cyberpunki.biz
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Waveshaping can also lead to some groovy results (but also very very harsh if uncontrolled)... Search the forum for waveshaping, there's a thread with about 15 replies or so which explains how easy you can set it up in pd.
|] [] |.| ][|-| -- http://soundcloud.com/domxh
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thanx guys, you realy help me.
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here there is another combination