best thing i've done in 3 years...it's nearly 30 minutes long though//// get yourself a beer or spliff
38meg download.
but, as always...100% pure data for the construction, 100% "stolen" loops for the audio//// 100% realtime
http://www.m-pi.com/this-is-serious-mum.mp3
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Fuck i love pd
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hey, by the way to anyone else in the future who finds this thread:
here is a link to the patch so you can make your own:
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Awesome!
I listened to this mp3 a while back on headphones when I was in kind of a hypnagogic state, and it was an excellent experience.
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Fucking awesome! Just "discovered" the ouput~ thread, i see this was posted 3 years ago, still kicks ass though!
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amazing!!!
im gona study your work very well.
congrats! -
I also love how a Google search for "puredata forum" shows the "fuck i love pd" thread as the second hit. That's when you know you've made some waves.
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fuck yeah, that's fan-fucking-tastic.
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Great work. Can you summarize your stutter technique (objects used, etc.)?
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@newlin said:
Great work. Can you summarize your stutter technique (objects used, etc.)?
yeah, the speed control, stuttering, pitch, all that stuff is quite easily controlled once you get your head round [tabread4~]
basically, what that object does, is play back your sample at the position you tell it to.
so, to playback normally, you`d send a constant stream of numbers into [tabread4~] at the samplerate of your sample. like this:
[0, 44100 1000(
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[line~]
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[tabread4~ mysample]so what just happened, is i told the [line~] object to make a ramp from 0 to 44100 in 1000 ms. since most samples i use are 44100hz samplerate, that would play back 1 second of the sample in 1 second.
if i wanted to play it back twice as fast, i could send this to the ]line~]:
[0, 44100 500(
if i wanted to play back at normal speed, starting at 1 second into the sample, then i could send this:
[44100, 88200 1000(
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[line~]anyway, have a play round with [tabread4~] and read its help document and you~ll figure it out.
once you learn how to use that, then it~s just a case of doing the calculations to convert samplerate to millisends, and cut your sample into 4,8,16 sections etc.
also, its important to ramp the volume down before sending new messages [tabread4~], and then ramp the volume back up after sending them. a ramp time of about 5ms down and 5ms up has little effect on your sample playback, but stops a lot of clicking noise.
hope that helps. it"s abviously not as simple as just adding a [stutter~] object to your patch. but once you can figure out how all that works, you"re well on the way to learning and implementing all sorts of sample manipulation procedures.
good luck. matt
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reviving this topic...
Cant'say enough thank you's for sharing your patch and explaining what you did. I was learning Pd a few years back and just stopped studying. Now I'm back on track and this is helping me figure out lots of stuff.
>can't stress enough though. KEEP IT AS SIMPLE AS POSSIBLE.
this is just a great piece of advice, since what you did on your live set it's way complex, but made it in a simple way, and maybe that is your great trick. I needed to read that
Now I'm digging your patch in order to make it work with another one (to control only beats) and everything put together in a Monome. Hopefully I'll achieve good results, and for sure will post here.