Hi!
I'm looking to start a project whereby people make noises at the computer to make objects on screen move.
I've very new to PD and often make stupid mistakes - so while I'm sure that PD will need the ADC~ object to make noises come in, how do I get PD to recognise pitch?
I would like to hear from anybody who has done similar things with PD. Even if its only slightly related, then maybe it will help me get my head around this.
Enoch
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PD audio recognition
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[fiddle~] gives you the main pitch of the sound incoming.
I do a project with sound analysis and sound production related to this analysis. For that moment, I've been inspired by a book " interactive musical systems" by Robert rowe.
I split the patch in two parts : LISTENER (analysis) ans PLAYERS (sound production).
Now I've focus 8 differents styles of incoming sound, very primitive with 3 couple of parameters :
CHAOS / REGULARITY
LONG / SHORT
STRONG / LOW
It has to be appreciate for different situations. But I think it's a good way to start. Now, I'm a little disturb by the actions of the PLAYERS. I'm split between two position : use a lot of different sounds (like audio files from crowd, weather, voices, drums and synthesis and live recording and playing )and focus just a limited range of sounds and use them to the death.
if you like to see the project, it's in french sorry :
http://impala.utopia.free.fr/projets/index.php?mode=plus&id=1 -
Fantastic!
I'd heard of the fiddle~ object as being used for sound analysis, in connection with the bonk~ object.
Thanks glair!