
PolyBLEP oscillators are just totally awesome. I haven't found a more CPU efficient way to get basic oscillators free of aliasing or artifacts. This patch lets you compare the sounds of polyblep oscillators with their standard counterparts.
The polyblep triangle which I cobbled together may be of most interest as both the square and the saw are found in the heavy library.
The triangle works by feeding a pb-square into an integrator. The integrator could probably be used on its own for purposes like envelopes or experimental feedback. Note that there's an audio loop with send and receive objects so you may want to use the integrator in an abstraction or change the s/r names if using multiple triangles in the same patch.
