What are the real-world audio I/O latencies achievable with libpd?

The information seems scattered.

https://forum.pdpatchrepo.info/topic/13630/gdpd-godot-libpd reports 100-200 ms.

https://musicalogic.wordpress.com/2016/06/05/real-time-audio-programming-in-ios-comparing-the-play-through-latencies-of-libpd-and-the-amazing-audio-engine/ reports 52 ms (it says 18 ms which is wrong).

https://puredata.info/docs/AndroidLatency/ reports 24 or 48 ms.

So what's the consensus on latency?