@jancsika With only one osc the dsp drops out directly, It doesn't matter how many osc objects are present, the update of the graphical array freezes the dsp everytime it resizes independently of the number of audio sources and active objects.
Sndfiler crashes my pure data in every situation I've tried, so I can't use it.
I think the solution has to be solved by it's core, maybe in future versions the engine can treat threads better and separate more operations like resizing arrays from the dsp threads, but since I'm not a developer I don't know about this.