I suppose it would be the latter, though what i am trying to do is make a graphical abstraction, like this button here for instance... Save it as an abstraction and then use it like an object or external. I could call it multiple times in a patch and each instance would operate independantly, remembering it's size and placement. I could put the patch up on this forum, and anyone could easily use it in their patches, etc. I suppose I would want it to operate like a graphical array, in that it is a UI element that can be used allover and easily sized and customized. If I can figure out how to get that to work, then I plan a whole library of nice looking UI objects, like knobs, faders, buttons... maybe even some MAX object clones like [live.grid] etc. All easily called on and able to customize like changing size, colors, placement etc.
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Drawing scalars freaks out when GOP is turned on
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That's certainly possible. I'll show a demo when I get a chance.
The only thing missing atm is the possibility to define a "drag" event in editmode for scaling the scalar. That's why I put it in runmode on the other demo.
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@jancsika That'll work. I'd start with that, and then it sounds like you plan to add the drag functionality in edit mode at some point, which could make it that much better, but still cool til then