• nicnut

    @jameslo

    Excellent thank you. Sounds good!

    posted in technical issues read more
  • nicnut

    Hi @kyro, i wouldn't mind seeing an example patch too. Thanks.

    posted in technical issues read more
  • nicnut

    freqmod.jpg

    I don't know if this is what you are going for, but based on your initial description this is what I envisioned.

    I would use frequency modulation to get random pitch fluctuations.
    I would use a random pitch oscillator to achieve this too, so it's not predictable like a sin wave would be..

    You can see what I did in the screenshot.
    I used perlin~ from the else library, it's a pretty good random pitch generator, but there are a few good ones in Else. It's worth trying a few out. I would use a low number, like less than 3 for the frequency of the oscillator doing the modulating.

    I used a saw~ for the actual oscillator, and I think that's a Cyclone object.

    For a brief explanation: a given frequency is being randomly oscillated within a given range (amount of oscillation). If you want a less wide oscillation change the amount of oscillation. The frequency of the perlin~ ( or whatever noise oscillator you use) is how fast the modulations are happening.

    posted in tutorials read more
  • nicnut

    Thank you this is very cool. I can see myself making use of many of these objects

    posted in news read more
  • nicnut

    There is a collection of objects called "Sound Design Toolkit," both for Max and Pd. It has a lot of great patches in it. Things like running water, bubbles, engines, scraping sounds. I use it all the time. If you do an internet search you can find some links. I don't know what the latest version is. It's also in the Max collections tab for Max

    posted in technical issues read more
  • nicnut

    Hi @whale-av

    This is an amazing patch you shared. I think in your application where it's randomly skipping playhead locations it works very well. Since I am kind of scrolling through a patch it didn't seem to work great when I applied the same principles. maybe there isn't really a way to do what I am asking. I will keep messing around with this. ]vline~] is a good idea to duck the volume.

    posted in technical issues read more
  • nicnut

    Hi,

    I have a patch that is using a phasor~ to play an audio file. I like using this because I can reset where the phasor, between 0 and 1, and scroll through the audio file.

    The issue is the way I am doing it is causing a lot of distortion anytime I move the playhead of the phasor. I attached a video link so people could hear what I am talking about.

    I also am including the patch so you can see what's going on. I guess this is sort of a question of how I would take this idea into a granular level, instead of just playing an audio file.

    Thanks, Nick

    player.pd

    posted in technical issues read more
  • nicnut

    @porres said:

    https://github.com/porres/pd-else/

    Hi. Yes it's a confusing thing to do. I will try and build it and see what happens.

    posted in extra~ read more
  • nicnut

    Hi,
    Yes let me know what you need or what I can do to help. If you want me to test out ffmpeg let me know.

    posted in extra~ read more
  • nicnut

    Hi,

    Did you ever manage to get ELSE on Dekken for Linux/ Raspberry Pi?

    I have a Pi and ELSE doesn't show up at all in Dekken or in apt get.

    I am on an older Pi, 4 model B Rev 1.4. running Debian 10. I Have Pd .56-1.

    Let me know if you need help testing it out or something.

    Nick

    posted in extra~ read more

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