• KMETE

    @ddw_music Thanks for that example!

    posted in technical issues read more
  • KMETE

    Is there anyway to do this in pd? (8n 8nt 16n 16nt 4n 4nt)

    Screen Shot 2024-05-11 at 17.26.07.png

    posted in technical issues read more
  • KMETE

    @ddw_music said:

    @KMETE said:

    In Max MSP when using Mac/pc the [makenote] object is using the internal sound engine of the computer(?)

    It might be easier to roll your own note player in Pd.

    Any example for a simple midi player in Pd?

    Is there any transport and tempo object in PD same as in max?

    posted in technical issues read more
  • KMETE

    @whale-av said:

    @KMETE Midi objects are part of Pure Data...... it has [makenote] even.

    In Max MSP when using Mac/pc the [makenote] object is using the internal sound engine of the computer(?) and therefore playing a sound. do you know if this will be the same with Raspberry pi 2 ?

    posted in technical issues read more
  • KMETE

    Thanks you both,
    I hav downloaded the Gem library and place it in my search path:

    Screen Shot 2024-05-09 at 6.49.59.png

    but for some reason I'm getting this error:

    Screen Shot 2024-05-09 at 6.50.58.png

    posted in technical issues read more
  • KMETE

    I have a max patch that I would like to transfer to pd and to run it on Raspberry pi.

    The max patch is playing a video file that is manipulated ( its rate of playing and jumping frames) based on an input from an external mic). in addition to a midi voice that is playing via the internal sound engine of the computer using [makenote] object.

    Is the two things above (playing and manipulating video and playing midi sounds) are possible on pd?

    What should I look for?

    Thanks

    posted in technical issues read more
  • KMETE

    where can I found the above object?
    I install sexy library but pd can't find the object.

    Screen Shot 2023-11-20 at 21.19.44.png

    posted in technical issues read more
  • KMETE

    I was wandering if it makes any difference if the audio files will be play from external usb stick rather then from the pi itself ?

    the thing behind the thought to use external usb stick is that it will be much easier to change the audio file when needed - just upload and replace new audio files with the same name. so no need to connect the pi to a screen/mouse/keyboard and replace files rather just put new ones on usb stick.

    so is that can effect the performance of the patch? (slower reading from stick?)

    thanks

    edit: the above is not option because when I first power the pi it won't recognize the usb stick fast enough so the pd patch is not "finding" the files. only if I manually restart the patch it is working

    posted in technical issues read more
  • KMETE

    Does any one work with this interface and pd /pi combination?

    I will get this card only in few days and for the meanwhile I was wondering if:

    Does pi / pd will recognize it immediately or do I need to instal drivers?
    Will all the 8 output will be available? or do I need to define something in the pd setting?
    I'm using this message to setup the interface setting (marked in green):
    Screen Shot 2023-09-27 at 21.03.30.png

    Thanks!

    edit:
    If the files I'm playing are exported at 48000/24 bit - do I need to change the sample rate of pd to 48000 instead of the original 44100, right?

    posted in technical issues read more
  • KMETE

    What do you man to usr [tabwrite~] in the signal chain? when I write random values into [tabwrite~] that have the same name of the [tabplay~] (with the original audio file) it overwrite it. How can it just add random values in some samples of the buffer ?

    posted in technical issues read more
  • KMETE

    I would like to do the following but not sure how to implement that in pd:

    An audio file is playing in loop and every time the file is strat from the beginning (or upon some trigger) some random values/samples will written on top of the exiting file. The idea is that it will transform the original audio file to somewhat noisy/clicky audio file over time

    how can this be done in pd?

    Thanks

    posted in technical issues read more
  • KMETE

    @alexandros
    I just gave it a try now and it is working just fine using the sf-play2~ object. I'm using [send] and [receive] and see no difference between this and conneting the wires straight to the objects

    posted in technical issues read more
  • KMETE

    @jameslo That is sound interesting, but each tracj should be play independently from difference output of the dac

    posted in technical issues read more
  • KMETE

    Thanks! will use sfplay2~ then! any difference between using send and receive for starting the instances or between connecting wires?

    left and right sides are giving the same results?

    Screen Shot 2023-09-14 at 18.38.56.png

    posted in technical issues read more
  • KMETE

    for a sound installation I have 10 tracks at the same length that should run in loop. each track is output to a difference output in the sound card.
    How can I make sure all track will start at the same time when Pi is turned on?

    If I give the message [1) to all the sfplay2~ objects they should all start at the same time? or it might have some delays ?

    Thanks

    posted in technical issues read more
  • KMETE

    Thanks for all the answers! will try asap all the suggestions when I get back to my pi

    posted in technical issues read more
  • KMETE

    So I manage to make that USB audio adapter work!

    I still having the issue with the scope~ object.
    it is working but looks very strange:
    PXL_20230823_155300898.MP.jpg

    new issue is that my patch toolbar is no access to its close and minimize gun buttons like you usually have in pd:

    PXL_20230823_155225013.MP.jpg

    posted in technical issues read more
  • KMETE

    I got ne Pi3B and have issue with scope~ object as seen in the picture:

    PXL_20230823_151615981.jpg

    another issue I have is that pd is not recognize the usb audio adapter I'm using:

    Screen Shot 2023-08-23 at 18.18.48.png

    Any idea what could cause those two problems and how can I fix it?

    Thanks

    posted in technical issues read more
  • KMETE

    I am working on a piece that will turn on and off multiple motors at certain time based on certain variables.
    What I'm trying to do is sequence like this:

    sequence 1:
    button is pressed

    motor 1:
    start at min 00: random pulse(ON time of 35 ms) every 7 - 10 sec
    motor2:
    start at min 01: random pulse(ON time of 35 ms) every 5 - 11 sec
    motor3:
    start at min 04: random pulse(ON time of 35 ms) every 3 - 13 sec
    motor4:
    start at min 06: random pulse(ON time of 35 ms) every 7 - 10 sec
    motor5:
    start at min 08: random pulse(ON time of 35 ms) every 5 - 12 sec
    motor6:
    start at min 10: random pulse(ON time of 35 ms) every 4 - 10 sec
    all motors run

    when button is pressed again (button count = 2):
    sequence 2 starting:

    motor 1:
    continue random pulse(ON time of 35 ms) every 5 - 10 sec
    stop after 01 min
    motor 2: continue random pulse(ON time of 35 ms) every 3 - 12 sec
    stop after 04 min
    motor 3: continue random pulse(ON time of 35 ms) every 7 - 12 sec
    stop after 10 min
    motor 4: continue random pulse(ON time of 35 ms) every 3 - 8 sec
    stop after 16 min
    motor 5: continue random pulse(ON time of 35 ms) every 5 - 16 sec
    stop after 18 min
    motor 6: continue random pulse(ON time of 35 ms) every 7 - 10 sec

    -- now only motor 6 is running >> button pressed>> last motor that running(motor 6) is stops.

    sequence 3:

    all motors pulsing together every 7 seconds for 2 minutes
    after 2 minutes elapsed all motor stops.

    how can I implements the above in PD?
    how is possible to timing events without using metro rather something more accurate?

    Thanks

    posted in technical issues read more
  • KMETE

    ok it seems I fixed:

    Screen Shot 2023-06-25 at 20.48.51.png

    posted in technical issues read more
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