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KMETE
Is there anyway to do this in pd? (8n 8nt 16n 16nt 4n 4nt)
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KMETE
@ddw_music said:
@KMETE said:
In Max MSP when using Mac/pc the [makenote] object is using the internal sound engine of the computer(?)
It might be easier to roll your own note player in Pd.
Any example for a simple midi player in Pd?
Is there any transport and tempo object in PD same as in max?
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KMETE
@whale-av said:
@KMETE Midi objects are part of Pure Data...... it has [makenote] even.
In Max MSP when using Mac/pc the [makenote] object is using the internal sound engine of the computer(?) and therefore playing a sound. do you know if this will be the same with Raspberry pi 2 ?
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KMETE
Thanks you both,
I hav downloaded the Gem library and place it in my search path:but for some reason I'm getting this error:
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KMETE
I have a max patch that I would like to transfer to pd and to run it on Raspberry pi.
The max patch is playing a video file that is manipulated ( its rate of playing and jumping frames) based on an input from an external mic). in addition to a midi voice that is playing via the internal sound engine of the computer using [makenote] object.
Is the two things above (playing and manipulating video and playing midi sounds) are possible on pd?
What should I look for?
Thanks
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KMETE
where can I found the above object?
I install sexy library but pd can't find the object. -
KMETE
I was wandering if it makes any difference if the audio files will be play from external usb stick rather then from the pi itself ?
the thing behind the thought to use external usb stick is that it will be much easier to change the audio file when needed - just upload and replace new audio files with the same name. so no need to connect the pi to a screen/mouse/keyboard and replace files rather just put new ones on usb stick.
so is that can effect the performance of the patch? (slower reading from stick?)
thanks
edit: the above is not option because when I first power the pi it won't recognize the usb stick fast enough so the pd patch is not "finding" the files. only if I manually restart the patch it is working
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KMETE
Does any one work with this interface and pd /pi combination?
I will get this card only in few days and for the meanwhile I was wondering if:
Does pi / pd will recognize it immediately or do I need to instal drivers?
Will all the 8 output will be available? or do I need to define something in the pd setting?
I'm using this message to setup the interface setting (marked in green):
Thanks!
edit:
If the files I'm playing are exported at 48000/24 bit - do I need to change the sample rate of pd to 48000 instead of the original 44100, right? -
KMETE
What do you man to usr [tabwrite~] in the signal chain? when I write random values into [tabwrite~] that have the same name of the [tabplay~] (with the original audio file) it overwrite it. How can it just add random values in some samples of the buffer ?
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KMETE
I would like to do the following but not sure how to implement that in pd:
An audio file is playing in loop and every time the file is strat from the beginning (or upon some trigger) some random values/samples will written on top of the exiting file. The idea is that it will transform the original audio file to somewhat noisy/clicky audio file over time
how can this be done in pd?
Thanks
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KMETE
@alexandros
I just gave it a try now and it is working just fine using the sf-play2~ object. I'm using [send] and [receive] and see no difference between this and conneting the wires straight to the objects -
KMETE
@jameslo That is sound interesting, but each tracj should be play independently from difference output of the dac
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KMETE
Thanks! will use sfplay2~ then! any difference between using send and receive for starting the instances or between connecting wires?
left and right sides are giving the same results?
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KMETE
for a sound installation I have 10 tracks at the same length that should run in loop. each track is output to a difference output in the sound card.
How can I make sure all track will start at the same time when Pi is turned on?If I give the message [1) to all the sfplay2~ objects they should all start at the same time? or it might have some delays ?
Thanks
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KMETE
Thanks for all the answers! will try asap all the suggestions when I get back to my pi
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KMETE
So I manage to make that USB audio adapter work!
I still having the issue with the scope~ object.
it is working but looks very strange:
new issue is that my patch toolbar is no access to its close and minimize gun buttons like you usually have in pd:
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KMETE
I got ne Pi3B and have issue with scope~ object as seen in the picture:
another issue I have is that pd is not recognize the usb audio adapter I'm using:
Any idea what could cause those two problems and how can I fix it?
Thanks
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KMETE
I am working on a piece that will turn on and off multiple motors at certain time based on certain variables.
What I'm trying to do is sequence like this:sequence 1:
button is pressedmotor 1:
start at min 00: random pulse(ON time of 35 ms) every 7 - 10 sec
motor2:
start at min 01: random pulse(ON time of 35 ms) every 5 - 11 sec
motor3:
start at min 04: random pulse(ON time of 35 ms) every 3 - 13 sec
motor4:
start at min 06: random pulse(ON time of 35 ms) every 7 - 10 sec
motor5:
start at min 08: random pulse(ON time of 35 ms) every 5 - 12 sec
motor6:
start at min 10: random pulse(ON time of 35 ms) every 4 - 10 sec
all motors runwhen button is pressed again (button count = 2):
sequence 2 starting:motor 1:
continue random pulse(ON time of 35 ms) every 5 - 10 sec
stop after 01 min
motor 2: continue random pulse(ON time of 35 ms) every 3 - 12 sec
stop after 04 min
motor 3: continue random pulse(ON time of 35 ms) every 7 - 12 sec
stop after 10 min
motor 4: continue random pulse(ON time of 35 ms) every 3 - 8 sec
stop after 16 min
motor 5: continue random pulse(ON time of 35 ms) every 5 - 16 sec
stop after 18 min
motor 6: continue random pulse(ON time of 35 ms) every 7 - 10 sec-- now only motor 6 is running >> button pressed>> last motor that running(motor 6) is stops.
sequence 3:
all motors pulsing together every 7 seconds for 2 minutes
after 2 minutes elapsed all motor stops.how can I implements the above in PD?
how is possible to timing events without using metro rather something more accurate?Thanks
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