<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Connector v 2.0 (a really useful patch!)]]></title><description><![CDATA[<p>I've updated my Connector patch, which you can use to make and break multiple connections. I fixed the keyboard shortcuts and added a second mode which helps you shift connections like this:</p>
<p><img src="/uploads/files/1460637902008-connector.gif" alt="connector.gif" class="img-responsive img-markdown" /></p>
<p>It really is as fast and simple as it looks in the animation!</p>
<p>The bad news is that this function doesn't fully work on Vanilla yet (it should do when [initbang] is included in the next Vanilla release). Until then, it definitely works in Extended and should work in L2Ork, although I haven't tested it. Vanilla users can still use it, but the connections will be broken when the object is created, unlike in the gif.</p>
<p>Happy patching!</p>
<p><a href="http://patchstorage.com/connector/" rel="nofollow">http://patchstorage.com/connector/</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9973/connector-v-2-0-a-really-useful-patch</link><generator>RSS for Node</generator><lastBuildDate>Wed, 09 Sep 2026 21:38:55 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/9973.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 14 Apr 2016 12:52:39 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Connector v 2.0 (a really useful patch!) on Thu, 14 Apr 2016 12:52:39 GMT]]></title><description><![CDATA[<p>I've updated my Connector patch, which you can use to make and break multiple connections. I fixed the keyboard shortcuts and added a second mode which helps you shift connections like this:</p>
<p><img src="/uploads/files/1460637902008-connector.gif" alt="connector.gif" class="img-responsive img-markdown" /></p>
<p>It really is as fast and simple as it looks in the animation!</p>
<p>The bad news is that this function doesn't fully work on Vanilla yet (it should do when [initbang] is included in the next Vanilla release). Until then, it definitely works in Extended and should work in L2Ork, although I haven't tested it. Vanilla users can still use it, but the connections will be broken when the object is created, unlike in the gif.</p>
<p>Happy patching!</p>
<p><a href="http://patchstorage.com/connector/" rel="nofollow">http://patchstorage.com/connector/</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9973/connector-v-2-0-a-really-useful-patch</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9973/connector-v-2-0-a-really-useful-patch</guid><dc:creator><![CDATA[LiamG]]></dc:creator><pubDate>Thu, 14 Apr 2016 12:52:39 GMT</pubDate></item><item><title><![CDATA[Reply to Connector v 2.0 (a really useful patch!) on Fri, 22 Apr 2016 19:29:45 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/liamg">@LiamG</a> Thank you for sharing!! Not quite sure how i'd use it yet as I'm a bit new to PD but i'm sure it'll come in handy <img class="emoji emoji-extended" src="http://forum.pdpatchrepo.info/plugins/nodebb-plugin-emoji-extended/images/grinning.png" title=":)" alt=":)" /></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9973/connector-v-2-0-a-really-useful-patch/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9973/connector-v-2-0-a-really-useful-patch/2</guid><dc:creator><![CDATA[lovelovevideo]]></dc:creator><pubDate>Fri, 22 Apr 2016 19:29:45 GMT</pubDate></item><item><title><![CDATA[Reply to Connector v 2.0 (a really useful patch!) on Tue, 27 Dec 2016 08:23:29 GMT]]></title><description><![CDATA[<p>This is incredible -- found this when searching this patch forum by accident and so glad.<br />
Fwiw i'm using this in vanilla and it seems to be working flawlessly (I have cyclone &amp; iemguts etc installed) -- should I be waiting for something to break?<br />
In the source, I see the line:<br />
[iemguts/try initbang, loadbang] -- so i guess since i don't have [initbang], [loadbang] is used?</p>
<p>Again -- thanks for your work -- this will save lots of mouse time.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9973/connector-v-2-0-a-really-useful-patch/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9973/connector-v-2-0-a-really-useful-patch/3</guid><dc:creator><![CDATA[mil]]></dc:creator><pubDate>Tue, 27 Dec 2016 08:23:29 GMT</pubDate></item><item><title><![CDATA[Reply to Connector v 2.0 (a really useful patch!) on Tue, 27 Dec 2016 08:47:27 GMT]]></title><description><![CDATA[<p>Also -- 1 other thing -- i believe this may be by design --<br />
but if I try to connect two objects with multiple inlets/outlets, I have to set the # of connections by hand (unlike in animation above for multiple objects)</p>
<p>e.g.<br />
[adc~ 1 2]<br />
to<br />
[dac~ 1 2]</p>
<p>Using the from/to buttons/hotkeys, will assume you only want 1 connection (on first inlet/outlet).. Maybe cool to have a hotkey for changing the connection number if it's not possible to detect etc..</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9973/connector-v-2-0-a-really-useful-patch/4</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9973/connector-v-2-0-a-really-useful-patch/4</guid><dc:creator><![CDATA[mil]]></dc:creator><pubDate>Tue, 27 Dec 2016 08:47:27 GMT</pubDate></item><item><title><![CDATA[Reply to Connector v 2.0 (a really useful patch!) on Tue, 27 Dec 2016 11:06:46 GMT]]></title><description><![CDATA[<p>I'm glad that someone else finds this useful!</p>
<p>If you're able to do the cable shifting as pictured in the gif, then initbang is loading correctly and nothing else should break. If the cables break when you create the object then this is because initbang isn't loading correctly (looks like not you, <a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/mil">@mil</a>, but maybe someone else). Declaring initbang is tricky, as the object changed library designation recently. [iemguts/initbang] is the most reliable solution for Vanilla that I've found. I've given up using [try] these days, as it's quited flawed.</p>
<p>As for the multiple connections, I believe you are talking about &quot;connect&quot; mode (the larger one), rather than &quot;shift&quot; mode (the one pictured above)--is that correct? The limitation here is that there is no way of sensing how many connections an object has, so this has to be set by the user. It is a bit tedious, but the best I could come up with. Using keyboard input isn't a bad idea though and I'll give it some thought the next time I revisit the object.</p>
<p>One hypothetical solution--and something I've been calling for for years--would be an external that receives or intercepts error messages sent to the console. This would allow connector to roll on until it encountered an error, then stop. If someone wants to make such an external, I would be very happy!</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9973/connector-v-2-0-a-really-useful-patch/5</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9973/connector-v-2-0-a-really-useful-patch/5</guid><dc:creator><![CDATA[LiamG]]></dc:creator><pubDate>Tue, 27 Dec 2016 11:06:46 GMT</pubDate></item></channel></rss>