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<p>I am experimenting with Pure Data as a student at uni. I am really interested in creating a patch that enables a visual to respond directly to a sound patch.<br />
I'm struggling to get my sound patch to connect directly to my visual patch, and can only seem to get the visuals to respond to noise in general.</p>
<p>Does anyone have any suggestions on how I can connect my two patches together and get the visuals to respond to my patch instead of noise?</p>
<p><a href="/uploads/files/upload-c0b60ef1-61bf-46a6-b4c1-975e8773b74e.pd">soundfile_with_reverb.pd</a><br />
<a href="/uploads/files/upload-eab6bf2a-994a-4469-a037-99eefafa1737.pd">visualisation_noise.pd</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9180/pure-data-audio-visualisation-patch</link><generator>RSS for Node</generator><lastBuildDate>Thu, 16 Jul 2026 23:15:37 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/9180.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 31 Mar 2015 04:31:01 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Pure Data audio visualisation patch on Tue, 31 Mar 2015 04:31:01 GMT]]></title><description><![CDATA[<p>Hello,</p>
<p>I am experimenting with Pure Data as a student at uni. I am really interested in creating a patch that enables a visual to respond directly to a sound patch.<br />
I'm struggling to get my sound patch to connect directly to my visual patch, and can only seem to get the visuals to respond to noise in general.</p>
<p>Does anyone have any suggestions on how I can connect my two patches together and get the visuals to respond to my patch instead of noise?</p>
<p><a href="/uploads/files/upload-c0b60ef1-61bf-46a6-b4c1-975e8773b74e.pd">soundfile_with_reverb.pd</a><br />
<a href="/uploads/files/upload-eab6bf2a-994a-4469-a037-99eefafa1737.pd">visualisation_noise.pd</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9180/pure-data-audio-visualisation-patch</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9180/pure-data-audio-visualisation-patch</guid><dc:creator><![CDATA[byrneamy]]></dc:creator><pubDate>Tue, 31 Mar 2015 04:31:01 GMT</pubDate></item><item><title><![CDATA[Reply to Pure Data audio visualisation patch on Tue, 07 Apr 2015 18:49:51 GMT]]></title><description><![CDATA[<p>I haven't spent a lot of time playing around with visuals, but if I were to try something like this my approach would probably be to use the bandpass feature of several [svf~] objects tuned to different frequencies, connect each one to its own [env~] object to get the amplitude of the sound file at each band, and then have the resulting numbers control different variables within the visual patch. Not sure if that's exactly the effect you're looking for, or how well it would work, just the first thing that comes to my mind in terms of using sound to control something else.</p>
<p>Best of luck!</p>
<p>-Joe</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9180/pure-data-audio-visualisation-patch/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9180/pure-data-audio-visualisation-patch/2</guid><dc:creator><![CDATA[JP1288]]></dc:creator><pubDate>Tue, 07 Apr 2015 18:49:51 GMT</pubDate></item></channel></rss>