<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Rate~]]></title><description><![CDATA[<p>Hey so Ive always had an easy time multiplying a clock phasor but wanted to divide it. Today I had a flash of insight and made a counter using all signal-rate objects using the same algorithm as the feedback float-and-adder counter used pretty often in PD. This divide patch is super accurate with a high frequency input. Although it expects a phasor at the input I have fed other things in and gotten interesting results.</p>
<p>Anyways it's all documented in case you want to dissect it. Enjoy <img class="emoji emoji-extended" src="http://forum.pdpatchrepo.info/plugins/nodebb-plugin-emoji-extended/images/smiley.png" title=":D" alt=":D" /></p>
<p><a href="http://www.pdpatchrepo.info/hurleur/rate~.zip" rel="nofollow">http://www.pdpatchrepo.info/hurleur/rate~.zip</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/8359/rate</link><generator>RSS for Node</generator><lastBuildDate>Fri, 15 May 2026 13:30:02 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/8359.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 20 May 2014 03:53:22 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Rate~ on Tue, 20 May 2014 03:53:22 GMT]]></title><description><![CDATA[<p>Hey so Ive always had an easy time multiplying a clock phasor but wanted to divide it. Today I had a flash of insight and made a counter using all signal-rate objects using the same algorithm as the feedback float-and-adder counter used pretty often in PD. This divide patch is super accurate with a high frequency input. Although it expects a phasor at the input I have fed other things in and gotten interesting results.</p>
<p>Anyways it's all documented in case you want to dissect it. Enjoy <img class="emoji emoji-extended" src="http://forum.pdpatchrepo.info/plugins/nodebb-plugin-emoji-extended/images/smiley.png" title=":D" alt=":D" /></p>
<p><a href="http://www.pdpatchrepo.info/hurleur/rate~.zip" rel="nofollow">http://www.pdpatchrepo.info/hurleur/rate~.zip</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/8359/rate</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/8359/rate</guid><dc:creator><![CDATA[theblackpeacock]]></dc:creator><pubDate>Tue, 20 May 2014 03:53:22 GMT</pubDate></item><item><title><![CDATA[Reply to Rate~ on Tue, 20 May 2014 07:43:44 GMT]]></title><description><![CDATA[<p>that's cool.</p>
<p>i had a quick go in vanilla.</p>
<p>can see how this would be pretty useful for phasor~ based sequencing too.</p>
<p>i got ALMOST everything ok using just vanilla objects, but one issue is that using [rpole~ 1] as an accumulator for the counter, i couldn't figure out a way to make it easily reset when the divided wave also wraps. So, this patch is gonna blow up if you leave it running too long without doing a manual reset with the [clear( command.</p>
<p>i also tried with some more 'interesting' waveforms like phasor~ with FM, and that seemed to work nicely too.</p>
<p>anyway, great idea. the signal-based counter i really like, and can see how it could come in really handy in a lot of projects.</p>
<p><a href="http://www.pdpatchrepo.info/hurleur/phasorDivider.pd" rel="nofollow">http://www.pdpatchrepo.info/hurleur/phasorDivider.pd</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/8359/rate/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/8359/rate/2</guid><dc:creator><![CDATA[mod]]></dc:creator><pubDate>Tue, 20 May 2014 07:43:44 GMT</pubDate></item><item><title><![CDATA[Reply to Rate~ on Tue, 20 May 2014 08:31:11 GMT]]></title><description><![CDATA[<p>thanks, I dont mess with vanilla too much, but doesn't it still have expr~ and therefore access to a modulo function?</p>
<p>Noticing some bugs using this right now, mostly mis-counts. Let me know if you (plural) find anything.</p>
<p>EDIT: i think I just done understand what your rpole filter is doing.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/8359/rate/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/8359/rate/3</guid><dc:creator><![CDATA[theblackpeacock]]></dc:creator><pubDate>Tue, 20 May 2014 08:31:11 GMT</pubDate></item><item><title><![CDATA[Reply to Rate~ on Tue, 20 May 2014 13:53:00 GMT]]></title><description><![CDATA[<p>man, i still have no idea what the story is with expr~. it's LGPL license last i heard, and can't find too much info if that's ok with releasing embedded in apps, etc..</p>
<p>here's the original thread with the [rpole~ 1] idea, thanks maelstorm:</p>
<p><a href="http://puredata.hurleur.com/sujet-6194-sample-played-automated-varying-speed-detect-completion" rel="nofollow">http://puredata.hurleur.com/sujet-6194-sample-played-automated-varying-speed-detect-completion</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/8359/rate/4</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/8359/rate/4</guid><dc:creator><![CDATA[mod]]></dc:creator><pubDate>Tue, 20 May 2014 13:53:00 GMT</pubDate></item></channel></rss>