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<p>I am trying to make a sound like someone whispering &quot;pssst&quot;, and I've hit a dead end. I've tried using my ADSR envelope to control the pitch of noise using a band pass filter but the values end up really low and I get a loud POP every time I bang a play.</p>
<p>What is the best way to go about this?</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/7472/making-a-whoosh-sound</link><generator>RSS for Node</generator><lastBuildDate>Mon, 20 Jul 2026 04:38:54 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/7472.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 07 Jun 2013 03:09:06 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Making a whoosh sound on Fri, 07 Jun 2013 03:09:06 GMT]]></title><description><![CDATA[<p>Hey all, I'm pretty new to PD, and been trying to absorb what I can in the last few weeks. I went through the trouble of making a customized ADSR generator to control oscillations which was pretty cool. (Then I ended up finding [breakpoint] after three days of trying to grasp it and felt like an idiot)</p>
<p>I am trying to make a sound like someone whispering &quot;pssst&quot;, and I've hit a dead end. I've tried using my ADSR envelope to control the pitch of noise using a band pass filter but the values end up really low and I get a loud POP every time I bang a play.</p>
<p>What is the best way to go about this?</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/7472/making-a-whoosh-sound</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/7472/making-a-whoosh-sound</guid><dc:creator><![CDATA[sm0ke]]></dc:creator><pubDate>Fri, 07 Jun 2013 03:09:06 GMT</pubDate></item><item><title><![CDATA[Reply to Making a whoosh sound on Fri, 07 Jun 2013 10:32:40 GMT]]></title><description><![CDATA[<p>if you're using either [line] for your adsr, or [bp~] for your filter, then switch to [line~] (or [vline~]) and [vcf~]</p>
<p>also, you need to multiply the output by the resonance amount, because the filter also reduces volume.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/7472/making-a-whoosh-sound/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/7472/making-a-whoosh-sound/2</guid><dc:creator><![CDATA[hardoff]]></dc:creator><pubDate>Fri, 07 Jun 2013 10:32:40 GMT</pubDate></item><item><title><![CDATA[Reply to Making a whoosh sound on Wed, 12 Jun 2013 02:33:11 GMT]]></title><description><![CDATA[<p>Ahh thanks! [vcf~] works perfectly! Why does it work better than [bp~]?</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/7472/making-a-whoosh-sound/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/7472/making-a-whoosh-sound/3</guid><dc:creator><![CDATA[sm0ke]]></dc:creator><pubDate>Wed, 12 Jun 2013 02:33:11 GMT</pubDate></item><item><title><![CDATA[Reply to Making a whoosh sound on Wed, 12 Jun 2013 03:30:43 GMT]]></title><description><![CDATA[<p>because [vcf~] uses a audiorate (usually 44100 times per second) signal to modulate its cutoff value.</p>
<p>[bp~] uses control rate messages, so its accuracy is much less, and that's why you get pops and clicks from weird jumps.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/7472/making-a-whoosh-sound/4</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/7472/making-a-whoosh-sound/4</guid><dc:creator><![CDATA[mod]]></dc:creator><pubDate>Wed, 12 Jun 2013 03:30:43 GMT</pubDate></item></channel></rss>