I am trying to create a patch where spheres and created and destroyed at very fast rates. The rhythms are incredibly fast, and GEM appears to not be able to keep up with it.

I'm not sure if this is because I'm using a half rate old laptop, without a decent video card, or if it's something else besides this.

I'm a bit ignorant regarding video processing. I'm guessing it's to do with this, since there can be a far great number of audio processes per second than video.

If anyone has any help or further reading on this I would be most grateful. I've Googled but without much luck.