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<p>I was wondering if I could have pd detect audio levels of an audio and use that for intensity of an object motion on GEM. I want to do a visualizer for music but I didn't use pd but I still would like GEM's unique imagery. Please let me know if this is possible.</p>
<p>(xtra info: I'm going to export several isolated sections [drums, synths, bass] all into audio files and play them back on pd all at once, with each audio file having a visual shape attached to it with an assigned motion based on how loud the audio is.)</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals</link><generator>RSS for Node</generator><lastBuildDate>Mon, 11 May 2026 11:41:51 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/15880.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 08 May 2026 17:24:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Detecting audio volume level on Pure Data for GEM visuals. on Fri, 08 May 2026 17:24:26 GMT]]></title><description><![CDATA[<p>Hello! First forum post, dunno if I'm doing it right, but I think this is where I post.</p>
<p>I was wondering if I could have pd detect audio levels of an audio and use that for intensity of an object motion on GEM. I want to do a visualizer for music but I didn't use pd but I still would like GEM's unique imagery. Please let me know if this is possible.</p>
<p>(xtra info: I'm going to export several isolated sections [drums, synths, bass] all into audio files and play them back on pd all at once, with each audio file having a visual shape attached to it with an assigned motion based on how loud the audio is.)</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals</guid><dc:creator><![CDATA[fussicks]]></dc:creator><pubDate>Fri, 08 May 2026 17:24:26 GMT</pubDate></item><item><title><![CDATA[Reply to Detecting audio volume level on Pure Data for GEM visuals. on Sat, 09 May 2026 19:11:32 GMT]]></title><description><![CDATA[<p>@fossicks Welcome to the forum...!<br />
<a href="https://curiousart.org/digital_proj/pd_eBook.pdf" rel="nofollow">https://curiousart.org/digital_proj/pd_eBook.pdf</a><br />
Around page 264...... especially [env~]<br />
A great resource for working with GEM and Pd.</p>
<p>And you might like this...... <a href="/uploads/files/1778266379343-waveform-vanilla.zip">waveform-vanilla.zip</a><br />
David.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/2</guid><dc:creator><![CDATA[whale-av]]></dc:creator><pubDate>Sat, 09 May 2026 19:11:32 GMT</pubDate></item><item><title><![CDATA[Reply to Detecting audio volume level on Pure Data for GEM visuals. on Fri, 08 May 2026 19:25:51 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/whale-av">@whale-av</a> lolol apologies, getting use to this forum. fanks for the move, will note for next time. :]</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/3</guid><dc:creator><![CDATA[fussicks]]></dc:creator><pubDate>Fri, 08 May 2026 19:25:51 GMT</pubDate></item><item><title><![CDATA[Reply to Detecting audio volume level on Pure Data for GEM visuals. on Sat, 09 May 2026 08:23:38 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/fussicks">@fussicks</a> said:</p>
<blockquote>
<p>I was wondering if I could have pd detect audio levels of an audio...</p>
</blockquote>
<p>See the [slop~] help patch for an amplitude (envelope) follower -- called &quot;peak meter&quot; in the help patch.</p>
<p>hjh</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/4</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/4</guid><dc:creator><![CDATA[ddw_music]]></dc:creator><pubDate>Sat, 09 May 2026 08:23:38 GMT</pubDate></item><item><title><![CDATA[Reply to Detecting audio volume level on Pure Data for GEM visuals. on Sat, 09 May 2026 18:23:20 GMT]]></title><description><![CDATA[<p>vu meter maybe works <img src="/uploads/files/1778350987884-screenshot_2026-05-09_19-19-04.png" alt="Screenshot_2026-05-09_19-19-04.png" class="img-responsive img-markdown" /></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/5</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/5</guid><dc:creator><![CDATA[willblackhurst]]></dc:creator><pubDate>Sat, 09 May 2026 18:23:20 GMT</pubDate></item><item><title><![CDATA[Reply to Detecting audio volume level on Pure Data for GEM visuals. on Sun, 10 May 2026 09:49:39 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/willblackhurst">@willblackhurst</a> said:</p>
<blockquote>
<p>vu meter maybe works</p>
</blockquote>
<p>Works for which part?</p>
<p>The screenshot you posted shows that the vu meter object doesn't do the volume measurement itself. It only displays the dB level that you've calculated on your own. So I don't think that object is relevant to OP's question (which is, how to calculate the volume level, and for which there have already been a couple of suggestions in the thread).</p>
<p>hjh</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/6</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/6</guid><dc:creator><![CDATA[ddw_music]]></dc:creator><pubDate>Sun, 10 May 2026 09:49:39 GMT</pubDate></item><item><title><![CDATA[Reply to Detecting audio volume level on Pure Data for GEM visuals. on Sun, 10 May 2026 16:28:50 GMT]]></title><description><![CDATA[<p>numbers come out the bottom as the music goes in the top</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/7</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/7</guid><dc:creator><![CDATA[willblackhurst]]></dc:creator><pubDate>Sun, 10 May 2026 16:28:50 GMT</pubDate></item><item><title><![CDATA[Reply to Detecting audio volume level on Pure Data for GEM visuals. on Sun, 10 May 2026 17:05:23 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/willblackhurst">@willblackhurst</a> No.  It takes floats in and you need something like [env~] or [slop~] to convert (sample...) the signal to floats first.<br />
In extended there was also a specific binary to do a tailored conversion.... [pvu~] from iemlib.<br />
It allowed to set a release time too.... so a sort of &quot;hold&quot; for the meter.<br />
David.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/8</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/8</guid><dc:creator><![CDATA[whale-av]]></dc:creator><pubDate>Sun, 10 May 2026 17:05:23 GMT</pubDate></item><item><title><![CDATA[Reply to Detecting audio volume level on Pure Data for GEM visuals. on Sun, 10 May 2026 18:56:38 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/whale-av">@whale-av</a>  well in the help file it has audio going in the top</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/9</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/9</guid><dc:creator><![CDATA[willblackhurst]]></dc:creator><pubDate>Sun, 10 May 2026 18:56:38 GMT</pubDate></item><item><title><![CDATA[Reply to Detecting audio volume level on Pure Data for GEM visuals. on Sun, 10 May 2026 23:21:37 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/willblackhurst">@willblackhurst</a> said:</p>
<blockquote>
<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/whale-av">@whale-av</a>  well in the help file it has audio going in the top</p>
</blockquote>
<p>Those are <em>number boxes</em> going in the top, with thin message cables, not audio cables 🤦 are we looking at the same help file?</p>
<p>hjh</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/10</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/15880/detecting-audio-volume-level-on-pure-data-for-gem-visuals/10</guid><dc:creator><![CDATA[ddw_music]]></dc:creator><pubDate>Sun, 10 May 2026 23:21:37 GMT</pubDate></item></channel></rss>