The exercise says: that after every ring, the metronome must have 50% chance of ringing after 500mlsec, 25% chance of ringing after 200 mlsec and 25% chance of ringing after 1000 mlsec. I have made a few possible answers (at least i think) but i have no idea if they are correct. Could someone tell me if it actually does that? Thanks a lot

patch.pd ]]>

The exercise says: that after every ring, the metronome must have 50% chance of ringing after 500mlsec, 25% chance of ringing after 200 mlsec and 25% chance of ringing after 1000 mlsec. I have made a few possible answers (at least i think) but i have no idea if they are correct. Could someone tell me if it actually does that? Thanks a lot

patch.pd ]]>

This is I think correct. I will not upload it because you should build it yourself after all.

I think the probabilities are correct...... and note that the volume slider sends values from 0 - 1 (right-click to set its properties).

Make sure you understand it as you build it....... you might have to explain it in class....... and anyway if you don't understand it you will not have learnt anything.

Triple check my thinking for the probabilities...

Right-click each object and select "help" and read it all.

Change the sound generating part as you wish.

Post again in this thread if you still cannot really understand something.

David.

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`[metro]`

]]>`[metro]`

...also you're including a reset of the metro in your random selection ]]>

When the [metro] bangs it then requests a new time value from the top [random 2] 50%

David.

patch02_Sotiropoulos.pd ]]>

`[metro]`

without the `[select]`

or bangbecause '1' (or any 'non-zero') and '0' do the same thing as 'start' and 'stop' for

`[metro]`

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